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Tom Clancy's Rainbow Six Siege


DPI Wizard
Added with both hipfire and ADS sensitivity.

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spyder256

Posted

So any clue when? Or is it just a "It's done when it's done" type thing.

Rykrow

Posted

21 minutes ago, spyder256 said:

So any clue when? Or is it just a "It's done when it's done" type thing.

Target: Y5S3. That mean it will be on year 5 season 3.

hsshhhss

Posted

On 11/29/2015 at 11:56 AM, DPI Wizard said:

8ecb229aee4e33d987157d53c0ab8d04.jpg.c35

143.png Tom Clancy's Rainbow Six Siege - Hipfire Horizontal
Config file:
GameSettings.ini
Path:
%USERPROFILE%\Documents\My Games\Rainbow Six - Siege\[USERID]\
Sensitivity 1
Minimum:
MouseYawSensitivity=1
Default:
MouseYawSensitivity=50
Maximum:
MouseYawSensitivity=100
Multiplier 1
Minimum:
MouseSensitivityMultiplierUnit=0.00001
Default:
MouseSensitivityMultiplierUnit=0.02
Maximum:
MouseSensitivityMultiplierUnit=1
Notes:
Set MousePitchSensitivity to the same value as MouseYawSensitivity.
Default FOV:
DefaultFOV=60 | Vertical Degrees
FOV Notes:
Set the FOV in the config file.
Affected by:
FOV: cross.png
WPS: cross.png
Engine:
AnvilNext 2.0
Added:
2015-11-29
Updated:
2017-10-22

Hi! Seems that they are going to update different sens for different scopes in the next season. The feature will be available on test server 08/17. Would we get sens conversion for that? Thanks.

KODa

Posted

These multiple sliders are on the PTR currently. Please update as soon as possible, like you usually do. :)

TheBrandon

Posted

One of the best things I have paid for.  So glad I grabbed Lifetime.  Appreciate everything Wizards.

STR8_AN94BALLER

Posted

36 minutes ago, DPI Wizard said:

They changed a lot, but I got everything figured out now. Just need to check all the scopes to be sure then I'll release it :)

Hi,

 

Someone did a rough test with 360 degree macro and found this result

 

I know it's not perfect but hopefully can help

 

  • Wizard
DPI Wizard

Posted

All scope values being the same when matching MDV 0% is expected btw.

weavel99

Posted

Is it true that your cm/360 is now changing with your fov? 

otori

Posted (edited)

test server in 90fov, acog fov is like 37.5 ?    not sure

2.5x Calculate ADS sensitivity is diffrent from multiplier .

multipliers 37.8 seems right 🤣

thanks for your work!

 

ms.png

Edited by otori
  • Wizard
DPI Wizard

Posted

7 hours ago, weavel99 said:

Is it true that your cm/360 is now changing with your fov? 

For scopes yes.

  • Wizard
DPI Wizard

Posted

5 hours ago, otori said:

test server in 90fov, acog fov is like 37.5 ?    not sure

2.5x Calculate ADS sensitivity is diffrent from multiplier .

multipliers 37.8 seems right 🤣

thanks for your work!

Was an error with the 2.5X FOV when calculating multiplier, fixed it now :) 37.8 is indeed the correct one.

killerjerick

Posted (edited)

Amazing work, not sure I understand how to properly use the tool, is there a specific way I should be calculating it? I seem to be stuck on MDV, You stated them all being the same with 0% MDV is to be expected, but I'm not 100% sure what that means, if I want to calculate current release to test server, and then figure out the exact distance to flick for each scope, how would I do that? Many thanks, going to be subbed for a while I think.

 

Edit: Upon further reading, it seems like that's just the way Ubi intended for it to be added, odd, I'm still going to look for a way to make scoping in feel nearly exactly the same as hipfire as I'm accurate with shotguns but not with 2.5% scopes.

Edited by killerjerick
Read up on MDV and ubi's weird scope update.
  • Wizard
DPI Wizard

Posted

56 minutes ago, killerjerick said:

Amazing work, not sure I understand how to properly use the tool, is there a specific way I should be calculating it? I seem to be stuck on MDV, You stated them all being the same with 0% MDV is to be expected, but I'm not 100% sure what that means, if I want to calculate current release to test server, and then figure out the exact distance to flick for each scope, how would I do that? Many thanks, going to be subbed for a while I think.

It just means that the game scales the scopes to MDV 0%, so if you use that as the matching method they will all show the same value. Nothing special, but it might at first seem like the conversion isn't working if you expect different values.

What do you mean by stuck on MDV? You can select any method you want.

To convert from release to test server you should choose one of the aims from release to convert from, as they all scale differently.

killerjerick

Posted

Just now, DPI Wizard said:

It just means that the game scales the scopes to MDV 0%, so if you use that as the matching method they will all show the same value. Nothing special, but it might at first seem like the conversion isn't working if you expect different values.

What do you mean by stuck on MDV? You can select any method you want.

To convert from release to test server you should choose one of the aims from release to convert from, as they all scale differently.

Ah, I had it on "all" expecting it to convert each one separately, I think I understand now, thank you very much! :)

NukePotato

Posted

@DPI WizardI did some testing of my own with a  360macro, it looks the ads sensitivity varies with FOV and aspect ratio, have you adjusted the calculator for this variation?

  • Wizard
DPI Wizard

Posted

7 minutes ago, NukePotato said:

@DPI WizardI did some testing of my own with a  360macro, it looks the ads sensitivity varies with FOV and aspect ratio, have you adjusted the calculator for this variation?

Yes, the FOV is included in the calculation. Aspect ratio shouldn't affect it though.

NukePotato

Posted

1 minute ago, DPI Wizard said:

Yes, the FOV is included in the calculation. Aspect ratio shouldn't affect it though.

aspect ratio changes horizontal fov, so it does, but i guess you already include it in the calculation

  • Wizard
DPI Wizard

Posted

1 minute ago, NukePotato said:

aspect ratio changes horizontal fov, so it does, but i guess you already include it in the calculation

This game only cares about vertical FOV :) Tried it now, and changing aspect ratio does not affect the scopes 360 distance.

NukePotato

Posted (edited)

14 minutes ago, DPI Wizard said:

This game only cares about vertical FOV :) Tried it now, and changing aspect ratio does not affect the scopes 360 distance.

I'm talking about ts tho, it doesnt affect scoped distane in live build

 

Edited by NukePotato
  • Wizard
DPI Wizard

Posted

2 hours ago, NukePotato said:

I'm talking about ts tho, it doesnt affect scoped distane in live build

 

Yes, I'm testing on TS. Here's a video. Lots of different aspect ratios on scope 360 remains the same.

 




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