Mods for Doom added.
Ehren Wong 1 Posted March 16, 2018 (edited) Should prescale option be turned on? I tried with it off and sensitivity seems way too low. Edit: Yes, it should be. Also, Mouselook speed should be set to twice that of the turning speed. From what I understand, mouselook is the vertical sensitivity while turning speed is the horizontal. By default, if both values are at 1, the horizontal sensitivity seems about half as much as the vertical, so setting Mouselook speed to 2 while turning speed is at 1 should fix it. Edited March 16, 2018 by Ehren Wong
Wizard DPI Wizard 4,166 Posted March 16, 2018 Wizard 5 hours ago, Ehren Wong said: Should prescale option be turned on? I tried with it off and sensitivity seems way too low. You can select the prescale option on or off in the calculator under Special Options.
ScottyFPS 7 Posted June 7, 2019 Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled. Would you mind taking a look at this again @DPI Wizard?
Wizard DPI Wizard 4,166 Posted June 7, 2019 Wizard 1 hour ago, 1TimePurchase said: Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled. Would you mind taking a look at this again @DPI Wizard? That might be the case, but to you have any option to set the axis separately?
ScottyFPS 7 Posted June 7, 2019 1 minute ago, DPI Wizard said: That might be the case, but to you have any option to set the axis separately? Yes, through the console commands "m_pitch" and "m_yaw"
Wizard DPI Wizard 4,166 Posted June 7, 2019 Wizard Just now, 1TimePurchase said: Yes, through the console commands "m_pitch" and "m_yaw" Excellent! I'll take a look at it. ScottyFPS 1
ScottyFPS 7 Posted January 24, 2020 On 6/7/2019 at 12:44 PM, DPI Wizard said: Excellent! I'll take a look at it. Any update on this?
Wizard DPI Wizard 4,166 Posted January 24, 2020 Wizard 14 hours ago, 1TimePurchase said: Any update on this? Updated it now, Y is locked to a different axis speed than X and is unaffected by prescale.
stereo3D 41 Posted November 9, 2020 looks like they removed prescaling and replaced mouse_sensitivity with m_sensitivity_x and m_sensitivity_y.
Wizard DPI Wizard 4,166 Posted November 10, 2020 Wizard On 11/9/2020 at 5:53 PM, stereo3D said: looks like they removed prescaling and replaced mouse_sensitivity with m_sensitivity_x and m_sensitivity_y. Updated! stereo3D 1
Bizon 0 Posted August 12, 2023 It seems there are extra work to be done ? I apply the settings as told, but the horizontal sensitivity seems to be way faster.
Wizard DPI Wizard 4,166 Posted August 12, 2023 Wizard 5 hours ago, Bizon said: It seems there are extra work to be done ? I apply the settings as told, but the horizontal sensitivity seems to be way faster. Are you running it on the latest version of GZDoom?
Wizard DPI Wizard 4,166 Posted August 15, 2023 Wizard 5 hours ago, Bizon said: yup, gz doom 4.10.0 Try with the latest dev build, I think the change is very recent: https://devbuilds.drdteam.org/gzdoom/
Banjoei 0 Posted October 13, 2023 There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.
Wizard DPI Wizard 4,166 Posted October 13, 2023 Wizard 2 minutes ago, Banjoei said: There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings. What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.
Banjoei 0 Posted October 13, 2023 1 minute ago, DPI Wizard said: What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds. Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while.
Wizard DPI Wizard 4,166 Posted October 13, 2023 Wizard 5 minutes ago, Banjoei said: Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while. Ok, the calculations changed for 4.11 I think it was, but I'll look into adding pre-4.11 as an option.
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now