Wizard DPI Wizard Posted September 16, 2018 Wizard Posted September 16, 2018 This will make the calculator a lot easier to use! All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically. For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories: Normal - Hipfire or default view ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x Scopes - All scopes more powerful than 1.5x Win/2D - Windows and 2D games like osu and LoL The active conversion method(s) for your selection will be highlighted in blue. Note that if you load an old saved entry, all conversion will be set to the same value. There are likely a few quirks to this new function, please report them here if you find anything weird. kuwata223, RexVoluntas, Drimzi and 2 others 5
RexVoluntas Posted September 16, 2018 Posted September 16, 2018 For games that only allow you to set one aim sensitivity such as Battalion, how does it work out the result? Is it just an average of all of them?
Wizard DPI Wizard Posted September 16, 2018 Author Wizard Posted September 16, 2018 1 minute ago, RexVoluntas said: For games that only allow you to set one aim sensitivity such as Battalion, how does it work out the result? Is it just an average of all of them? It uses a scope with an FOV in the mid-range. For games that have different scaling for scopes such as Rainbow Six I've added two "All" options.
Skidushe Posted September 16, 2018 Posted September 16, 2018 9 minutes ago, DPI Wizard said: It uses a scope with an FOV in the mid-range. For games that have different scaling for scopes such as Rainbow Six I've added two "All" options. Would it be possible to add an option like this? https://www.mouse-sensitivity.com/forum/topic/4398-averaged-aim-fovs/
Wizard DPI Wizard Posted September 16, 2018 Author Wizard Posted September 16, 2018 1 minute ago, Skidushe said: Would it be possible to add an option like this? https://www.mouse-sensitivity.com/forum/topic/4398-averaged-aim-fovs/ Yes, will see about this in the next update. MuntyYy and mateofeo11 2
mateofeo11 Posted September 16, 2018 Posted September 16, 2018 Good job with this new addition of settings. I'm loving it.
Snook_ Posted September 17, 2018 Posted September 17, 2018 11 hours ago, DPI Wizard said: This will make the calculator a lot easier to use! All games that have support for aim sensitivity now have an "All" option under aim, and this option will calculate all aims automatically. For this to work there's been a re-design of the conversion method input, as you need to specify how you want each aim calculated. All the aim selections are put into one of these four categories: Normal - Hipfire or default view ADS - Targeting, ironsight, holo, red dot and scopes up to 1.5x Scopes - All scopes more powerful than 1.5x Win/2D - Windows and 2D games like osu and LoL The active conversion method(s) for your selection will be highlighted in blue. Note that if you load an old saved entry, all conversion will be set to the same value. There are likely a few quirks to this new function, please report them here if you find anything weird. You are missing 'VehicleDriver' Sensitivity in PUBG conversions at the moment
MuntyYy Posted September 17, 2018 Posted September 17, 2018 He is not "missing" any conversion, he just didn't include it at All sensitivity rubric.
Snook_ Posted September 17, 2018 Posted September 17, 2018 So, what your saying is 'VehicleSensitivity' is missing? rofl Brought it up because unaware people will copy and paste the config method straight in and stuff it up.
MuntyYy Posted September 17, 2018 Posted September 17, 2018 You said that its missing. Vehicle sensitivity in PUBG is the same as the general one. On 6/28/2018 at 11:09 PM, DPI Wizard said: Do you mean for vehicle? If so it uses General Sensitivity.
MuntyYy Posted September 17, 2018 Posted September 17, 2018 (edited) People should read first the important topics that they have questions on, that way there won't be 20 threads asking the same thing. Also a simple keyword specific search will, most of the time provide you the adequate answer. Edited September 17, 2018 by MuntyYy
Wizard DPI Wizard Posted September 17, 2018 Author Wizard Posted September 17, 2018 3 hours ago, Snook_ said: You are missing 'VehicleDriver' Sensitivity in PUBG conversions at the moment Vehicle sensitivity was removed from the game about three months ago MuntyYy 1
Snook_ Posted September 17, 2018 Posted September 17, 2018 Interesting, mines still there but I havn't deleted my config at all since Beta. (SensitiveName="Normal",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="VehicleDriver",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Targeting",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Scoping",Sensitivity=33.632103,LastConvertedSensitivity=0.008232),(SensitiveName="Scope4X",Sensitivity=32.555946,LastConvertedSensitivity=0.008957),(SensitiveName="Scope8X",Sensitivity=32.488876,LastConvertedSensitivity=0.008929),(SensitiveName="Scope15X",Sensitivity=32.470234,LastConvertedSensitivity=0.008921),(SensitiveName="Scope2X",Sensitivity=32.934849,LastConvertedSensitivity=0.009114),(SensitiveName="Scope3X",Sensitivity=32.630898,LastConvertedSensitivity=0.008988),(SensitiveName="Scope6X",Sensitivity=32.502380,LastConvertedSensitivity=0.008935)
Snook_ Posted September 17, 2018 Posted September 17, 2018 Can I ask why Targeting comes out different now? I didn't think the FOV changed at all from General?
Wizard DPI Wizard Posted September 17, 2018 Author Wizard Posted September 17, 2018 Just now, Snook_ said: Interesting, mines still there but I havn't deleted my config at all since Beta. (SensitiveName="Normal",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="VehicleDriver",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Targeting",Sensitivity=34.948502,LastConvertedSensitivity=0.010000),(SensitiveName="Scoping",Sensitivity=33.632103,LastConvertedSensitivity=0.008232),(SensitiveName="Scope4X",Sensitivity=32.555946,LastConvertedSensitivity=0.008957),(SensitiveName="Scope8X",Sensitivity=32.488876,LastConvertedSensitivity=0.008929),(SensitiveName="Scope15X",Sensitivity=32.470234,LastConvertedSensitivity=0.008921),(SensitiveName="Scope2X",Sensitivity=32.934849,LastConvertedSensitivity=0.009114),(SensitiveName="Scope3X",Sensitivity=32.630898,LastConvertedSensitivity=0.008988),(SensitiveName="Scope6X",Sensitivity=32.502380,LastConvertedSensitivity=0.008935) Yeah, the games doesn't clean up the config file unless you delete it so you will have lots of deprecated entries there.
Wizard DPI Wizard Posted September 17, 2018 Author Wizard Posted September 17, 2018 Just now, Snook_ said: Can I ask why Targeting comes out different now? I didn't think the FOV changed at all from General? It depends on you conversion setup. Since Targeting is classified as ADS, it will use the ADS setting from your setup. So if you i.e. match Normal to 360 distance and ADS to Monitor Distance 0%, General and Targeting will be different if the FOV is different between the input and output game. If you use the same method for Normal and ADS they will be the same regardless of FOV.
a634754420 Posted September 21, 2018 Posted September 21, 2018 (edited) The new version without the Base length and Discrepancy@DPI WizardThis is old version and new version ,0% Monitor distance Edited September 21, 2018 by a634754420
Pyroxia Posted September 25, 2018 Posted September 25, 2018 I'm using USA in bf4 and all sliders %100 but all option give me this calculations.
Wizard DPI Wizard Posted September 25, 2018 Author Wizard Posted September 25, 2018 7 minutes ago, Pyroxia said: I'm using USA in bf4 and all sliders %100 but all option give me this calculations. You have to make sure the conversion setup matches your settings. For BF4 this means setting ADS and Scope to the same Vertical Monitor Distance as your USA setting: Pyroxia 1
Weix Posted October 16, 2018 Posted October 16, 2018 Multiplier 1 should be calculated by OW FOV, so it should be calculated by FOV of second games.
Wizard DPI Wizard Posted October 16, 2018 Author Wizard Posted October 16, 2018 5 minutes ago, a12014712 said: Multiplier 1 should be calculated by OW FOV, so it should be calculated by FOV of second games. It is calculated using OW FOV, but it is matched to the first game. It wouldn't make sense to match it to OW hipfire, as that would make all calculations different.
Weix Posted October 16, 2018 Posted October 16, 2018 1 hour ago, DPI Wizard said: It is calculated using OW FOV, but it is matched to the first game. It wouldn't make sense to match it to OW hipfire, as that would make all calculations different. Thanks,i understand roughly.It is based on the first game, which make computing unified and not chaotic.But i still think it's more accurate to base on the second game, because the FOV settings for the two games may not be the same.
Wizard DPI Wizard Posted October 21, 2018 Author Wizard Posted October 21, 2018 On 10/16/2018 at 2:57 PM, a12014712 said: But i still think it's more accurate to base on the second game, because the FOV settings for the two games may not be the same. That kinda defeats the purpose of the calculator though, as it is converting from the first game to the second. Doing the aim match based on different FOV's means that your aims will be different too, so you won't get any consistency.
Weix Posted October 22, 2018 Posted October 22, 2018 15 hours ago, DPI Wizard said: That kinda defeats the purpose of the calculator though, as it is converting from the first game to the second. Doing the aim match based on different FOV's means that your aims will be different too, so you won't get any consistency. Thanks for your reply.I can understand it. because it is converting from the first game to the second game.So the calculation to base on the first game, after all, to make the second game after the conversion and the first game all aspects of the data consistent,So computing with the first game data is more consistent with the user's original idea.
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