Wizard DPI Wizard Posted September 1, 2016 Wizard Posted September 1, 2016 Added support for all aims, multipliers and coefficients, as well as calculations for both in-game and config file sensitivities. View full update dem1nd 1
Wizard DPI Wizard Posted September 1, 2016 Author Wizard Posted September 1, 2016 Same as BF4 I know, adding it to remove any doubt. Will also add all aims eventually
Bernd Matthys Posted September 1, 2016 Posted September 1, 2016 I know, adding it to remove any doubt. Will also add all aims eventually Of course
OrangeGuac Posted September 1, 2016 Posted September 1, 2016 In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112. Which is correct? I want a hfov of ~102. Thanks.
Wizard DPI Wizard Posted September 1, 2016 Author Wizard Posted September 1, 2016 In-game, if I set FOV (vertical) to 86 it shows a horizontal FOV of 102. In the calculator, if I enter 86 as the vertical FOV is shows an actual horizontal FOV of 112. Which is correct? I want a hfov of ~102. Thanks. The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio. If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure (Assuming you play with a 16:9 resolution)
OrangeGuac Posted September 1, 2016 Posted September 1, 2016 The game for some reason calculates the HFOV for 4:3 resolution, and does not take into account your actual aspect ratio. If you select Horizontal Deg. | Res Base and enter 102 as you want, you'll get GstRender.FieldOfViewVertical 69.57 which is what you should configure (Assuming you play with a 16:9 resolution) Thanks for the help, appreciated.
Andreas Kristoffersen Posted September 1, 2016 Posted September 1, 2016 Uniform Soldier Aiming is not working in the beta. One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho anyways back to my problem: i use 40cm/360 (0.007468 800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight
Wizard DPI Wizard Posted September 2, 2016 Author Wizard Posted September 2, 2016 Uniform Soldier Aiming is not working in the beta. One thing i dont understand in the calculator is it says to put coefficient to 0 and not 1.33 as default. I've tested UsA with default numbers(1.33) and they work perfect on all sights in bf4. maybe i am wrong on this but as far as i've tested with coyote, iron and holo sight it is 40cm/360 for me. not sure on snipers tho anyways back to my problem: i use 40cm/360 (0.007468 800DPI) for all sights in bf4 and i dont know how to get it like that in bf1 atm, as i dont know the x zoom of the m18 sight I've chosen to set the coefficient to 0 just to eliminate the variable. As soon as you start matching with different percentages the coefficient doesn't scale the same with all sights, but it is true that it does a fairly good job with the default settings. Regarding BF1, haven't looked at the aims and USA yet.
jabbothehut Posted September 3, 2016 Posted September 3, 2016 are the ads sliders off or something? when i set soldier zoom sens to 60% it feels waaaaay too slow compared to my sens on r6 siege which is 60% ads too
stereo3D Posted September 3, 2016 Posted September 3, 2016 well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game. if you're using 60 % for iron sights in r6 siege then you could try: soldier zoom sensitivity: 80 % uniform soldier aiming: on (advanced) coefficient: 100 %
jabbothehut Posted September 3, 2016 Posted September 3, 2016 (edited) well, technically they're both off because 100 % ads sens isn't identical to hip-fire in either game. if you're using 60 % for iron sights in r6 siege then you could try: soldier zoom sensitivity: 80 % uniform soldier aiming: on (advanced) coefficient: 100 % ah thanks a lot man! will check it out! also just a quick question, how did you work that out? Edited September 3, 2016 by jabbothehut
SevenFreak Posted September 11, 2016 Posted September 11, 2016 I know, adding it to remove any doubt. Will also add all aims eventually That would be somehow a must-have , still waiting that you add it for BF4 .
Wizard DPI Wizard Posted September 11, 2016 Author Wizard Posted September 11, 2016 still waiting that you add it for BF4 . BF4 should already have calculations for all aims. Or did I miss any?
SevenFreak Posted September 11, 2016 Posted September 11, 2016 Sry my bad, I meant the different variables which are available in-game; http://www.mouse-sensitivity.com/forum/topic/17-battlefield-4/page-4
Wizard DPI Wizard Posted September 11, 2016 Author Wizard Posted September 11, 2016 Sry my bad, I meant the different variables which are available in-game; http://www.mouse-sensitivity.com/forum/topic/17-battlefield-4/page-4 That's what is in the calculator now, but given scope/aim names instead of the config file variable name. But I'll look into making a whole separate calculation for in-game only, as a lot of people probably prefer that.
mattiasheen Posted October 3, 2016 Posted October 3, 2016 Hey, if I change the bf4 sights to, lets say 20x, should I set my FOV again before I copy the sensitivity?
SevenFreak Posted October 16, 2016 Posted October 16, 2016 For people who uses Origin Cloud, the file which needs to be edited is the "PROFSAVE_profile_synced" - not sure if you wanna add this information. Also (and I dont know if this was already included in the Beta and if it affects anything) - you can choose between different zoom levels at the weapons, also all the variables have different names now compared to Bf4. I can send you screens/configfiles if you wanna check/add them.
CaptaPraelium Posted October 18, 2016 Posted October 18, 2016 FYI:Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news https://twitter.com/Demize99/status/788261397536837632
Bernd Matthys Posted October 18, 2016 Posted October 18, 2016 FYI: Devs say the sensitivity is no longer the same as BF4. I guess they changed it from the beta. Sorry to be the bearer of bad news https://twitter.com/Demize99/status/788261397536837632 I wonder why they changed it again, their is absolutely no need for this what so ever. The range is more then wide enough from 1 inch to 100 if you want to, i don't understand why they need to change it every f*cking time! I guess they want to mess up your muscle memory up with every new game lol
Wizard DPI Wizard Posted October 18, 2016 Author Wizard Posted October 18, 2016 Thanks for the heads-up, will re-analyze!
jabbothehut Posted October 18, 2016 Posted October 18, 2016 Thanks for the heads-up, will re-analyze! Thanks so much! Wondered why my hipfire felt so jerky and wierd.
Wizard DPI Wizard Posted October 18, 2016 Author Wizard Posted October 18, 2016 Is this just a PS4 change? PC version seems identical.
jabbothehut Posted October 18, 2016 Posted October 18, 2016 Is this just a PS4 change? PC version seems identical. seems to be a pc one as well apparently
jabbothehut Posted October 19, 2016 Posted October 19, 2016 (edited) Is this just a PS4 change? PC version seems identical. was wondering what I should set my coefficient on Uniform Soldier Aim as if I want to keep the same sens across all scopes Edited October 19, 2016 by jabbothehut
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