@DPI Wizard
Here is a post on the Quake Champions subreddit that outlines and details a sensitivity conversion method that I haven't seen before.
It's dubbed "FoV Match." The formula contained therein is based off of QC in particular and is outdated as it comes from a time in which the game used arbitrary lookup tables for its zoom sensitivity ratio.
Following is the formula reworked to be used with any game:
Zoomed 360 Distance Value × (Zoomed FoV in Vdeg ÷ Base FoV in Vdeg) = New Zoom Value
Terms:
Zoomed 360 Distance Value - Zoom Sensitivity converted from base sensitivity via the 360 distance method.
Zoomed FoV in Vdeg - FoV of the zoomed state measured in vertical degrees.
Base FoV in Vdeg - FoV of the base state measured in vertical degrees.
The method claims to convert sensitivity whilst keeping flick muscle memory at any monitor distance percentage and it feels as if it does exactly that, and I find that it somehow maintains tracking muscle memory as well, just not quite as well as the zoom ratio method.
I know this is a simple method and it's easy to calculate on one's own, but I'd really appreciate it if it could be added to the calculator for ease-of-use and simplicity's sake as it would make the website a one-stop-shop for me as well as give other users a new option to experiment with.
Thanks!