Hi, I noticed after this change that my CM/360 has changed for the same saved preset I always had (both whether or not I'm selecting to use "granular settings").
I noticed this is because the "actual FOV" values have changed given the same in-game FOV value, compared to a day ago. Is this because it was wrong before? I know before yesterday, the in-game FOV value would be the actual Vdeg, same calculation as in Vermintide 2.
Now, according to the new mouse-sensitivity.com update, the in-game FOV value no longer seems to be 1:1 with the the actual Vdeg, even though "Vdeg: is still the default "type" of FOV associated with the game setting.