@DPI Wizard When I try to calculate degree/count, I realized it will be the same 360 distance from game to game no matter the fov, so I wanted to know how it works.
How is the pixel ratio the same on lower fov (higher scopes) as the hipfire even that they took more distance to perform a 360?
I mean how does the multiplier works? What happens if I uncheck FOVScaling? What's the difference between... let's say 0.1 and 0.2 of FOVScale value?
In ue4 not the calculator
They are all indicated either as low or high zoom which makes it weird to distinguish, although it isn't that bad so I can still figure it out myself, but one of the problem is the multipliers name don't match in game sensitivities name so I'm worried that the calculator is outdated and if there are some values that are different than before. Another problem is that people that use relative ads mouse sens will be difficult to figure it out since every scopes will have different pixels/count but 2x scope (the game says low zoom is less than 2x) is missing(maybe it is called holo sight? idk), and does 3.5x match with 3x or 4x? Does 5.6x match with 6x? I can guess but I'm not sure tho.