Yeah, I noticed this too. I had to set MDV to 0% to make my micro-movements feel like my normal sensitivity. I’ve also noticed that games like Valorant, CS2, and Fortnite (Performance Mode) feel slippery, probably because they’re more CPU-based.
Does anyone know how to fix the acceleration issue though? I'm able to do a complete 360 if I move my mouse slowly enough, but whenever I do a 360 quickly, the game slows my sensitivity down and stops halfway through the 360. This makes aiming feel really off and unpredictable. I have the smoothing turned off with the fix in input.ini.
Really strange that this is happening to you considering the fact I was able to play the game at 2khz polling rate with no mouse skips at all. Maybe it could be a problem related to High DPC latency? I play on Windows 11 using the custom OS "XOS" for Windows 11 so I can use 2khz without mouse stuttering. Sucks that C&D happened though as I was waiting for that release too
The FusionFix mod received an update several months ago that raised the sensitivity scale from 20 to 200, if I recall correctly. Could you please update the calculator to accommodate this change?
https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/pull/266/commits/da25ed5f9a8586c024e3a4ad7b629d77ac4b0a54
When using the calculator for Arsenal (Roblox) with Auto FOV enabled, the output FoV will snap to increments of 2. (Ex: Having Auto FoV as 103 hdeg res will convert to 84 FoV vdeg in the output). But in Arsenal, you can just type in your FoV, even with decimals.
Can you recommend something equivalent to this but converting to a higher FOV? I used this value earlier for converting to Valorant and it felt really nice