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x0tek

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  1. So, assuming one's FOV is similar between games, then using MDH will be exactly the same as CM/360. However, using MDV will still differ quite widely between games. Could someone explain this to me? I'm really curious as to the technical reasons behind this ^^ I looked up the original technical thread discussing this, and it doesn't make sense to me at 0% values According to this math, 0% MDV and 0% MDH should be identical...but they aren't Specific example - "CM/360 & MDH 0%" "MDV 0%" Is this just due to the slight VFOV discrepancy? Thanks so much!
  2. Hi! I hope that this is the right place to ask this kind of question So, I'm trying to play CSGO and Valorant on -more or less- the same feeling switching between the two. I do this by, in CS, playing on 1810 x 1080, which makes the FOV in-game roughly the same as Valorant's (~103 degrees). However, since I play Valorant, Kovaaks, Aim Lab, etc. on 1920 x 1080p, with the FOV locked to 103... My questions are as follows: Should I play with CS stretched, or with black bars, to best match the FOV? Or should I switch Kovaaks / Aim Lab / Valorant to 1810 x 1080 black bars? Should I play with them all at 1810 x 1080, stretched? Is there a difference? I use MDV0 to match my sensitivities between games, if that's relevant to anyone's answers (also, I know that it doesn't really practically matter to aiming skills, but I am very curious about these FOV mechanisms & how they impact things) Thank you so much in advance for helping me better understand Edit: Another question comes from the fact that, in Aim Lab or Kovaaks, when I set my FOV to 103 under "Valorant", the FOV feels significantly different than when I set my FOV to 103 with "CSGO". Why would this be?
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