We are always looking for optimal conversions, viewspeed, monitor distance 75%, 56.25%, 0% etc, but maybe we could make some research in optimal sensitivity to use in games, we know that in fast paced games high sensitivitys are more common like overwtch where 28-30cm360 its more common, or games like cs where 47-60cm360 are very used. also in theory high sensitivity provides fastest response to unexpected enemys and usually best movement, in the other part low sensitivity its normally more consistent because a little mouse movement its not a big movement in game crosshair, so you can be no that accurate and still make the hit.
But if you have to use a sensitivity that works well in fast paced games like quake, overwatch, tf2 and games like cs go, pubg etc, what do you think is the sweet spot in cm360 that can be used in both game styles.
maybe we can arrive to some conclusions, knowing that its personal preference and we dont have the same wrist, arm etc