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goatandcheese

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  1. Given a horizontal fov of 103 and a 1920x1080 monitor each angle rotation would cause 1920/103 or 19 pixels of motion. Using Valorant's 0.7 yaw for example, each horizontal mouse record at 0.5 sensitivity causes .5*.07*19 or 0.665 pixels of motion. Does anyone know if games usually round this value when calculating? Otherwise it would take 2 horizontal mouse records for the first two pixels (1.33, 2.66) but only 1 record for the third (3.325). I know practically this doesn't really matter but was just wondering as a thought experiment
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