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Toast-Tea

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  1. I think I will try this method out and see how it translates. I'll give it some time too. I just watched the video and it makes sense now.
  2. Speaking of which, what is the difference between 100% mdh/ 100% mdv and 0% mdh/0%mdv. I'll rewatch the video to that's on here but if you could explain it, maybe it'll make more sense.
  3. From what I've realized is that it takes higher skill to use the 360'ish style to make good flicks and save you a 2v1 scenario; engaging with one, lets say the right side and then having to deal with another swinging out from a different room on the left side. With the MDH version, you'd have to re-ADS into the second target but with the 360, you could just stay ADS.
  4. That's fair enough, so with that in mind. Would you practice ADS with something like a 360 1:1 ratio with hipfire, or a Monitor Distance - Horizontal 1:1 ratio?
  5. This is more of a practice of fundamentals paired with a sensitivity question. In Siege (Escape From Tarkov, Zero Hour, BattleField, even any game with a battle royal), when clearing a room, is it best to ADS when clearing a room with unknown enemies inside or to clear with hipfire and then ADS when finding a target? I know in real life, the idea is to keep your weapon system down so you can fully see those who are in the room and then "snap" into those targets but the weapon does spray randomly when point shooting like it does in most video games. With that in mind, it seems as if ADS is better to quickly get accurate shots but this requires higher sens when ADS'ing. "Snapping" in video games can work but it takes a little longer, however you can move faster when in hipfire. If this is not the best place to ask, where can I ask? Who would know better? Thank you for your time.
  6. Okay sweet! I just looked at my 360 and mines lands around 17.6cm hipfire! That's pretty low! Maybe I should up the distance a little bit more. So what are your thoughts on Kovaak's? Have you tried Kovaak"s with this 360 dist of yours?
  7. Thank you for replying so fast! So, I have a few questions so that I can understand you clearly. When you say "0% ADS", are you meaning the default ADS (50) in Siege? Also, for your 369 dist., is the 1.269000 the distance for in CM?
  8. To add to this topic, would practicing in Kovvak's actually help with aiming in R6: Siege being that you don't use ADS in Kovvak's?
  9. More specifically, what is objectively better to use in games like R6: Siege, Escape From Tarkov, Insurgency: Sandstorm or even CS:GO (I know it's mainly hip fire, still though)? Background: I've always been a guy of efficiency and technique when it comes to skills and gaming. I've always used 360deg/cm in Siege. It also seems that most of the top players use or at least are around this type of style. However, I notice that this website really advocates making your set-up around the MDH set-up. From my understanding, it is because it helps with hand-eye coordination. You look at a spot on the screen, you flick to that spot of the screen. This is to make it more consistent no matter the magnification or FOV. A pro to using MDH is that my aiming feels more accurate. The con, it feels sluggish when moving on to the next target. Already being in ADS vs snapping in and out of ADS can make a difference in a gunfight, especially in the games I mentioned. I understand I have a back and forth proposition. Nonetheless, can someone, please, give a good reasoning why MDH is better than 360deg/cm or vice versa? Honestly, I'm wanting to hear more solid reasonings to use MDH in, lets say, "R6: Siege". Let me hear your experiences! I am willing to adjust how I play to try it. Thank you!
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