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IX_TASTY_XI

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  1. I think you're right, I didn't notice that. My bad.
  2. I have attached an image of a Safari output while using an Iphone. Use the same settings on the calculator on a PC with Firefox or Chrome and I think you will get a different XfactorAiming Coefficient.
  3. I guess this is feedback but I will post it here anyway. The calculator results in different values when using the web browser Safari on my Iphone. When I use the web browsers Chrome and Firefox on my laptop the calculations turn out fine. Thanks.
  4. Here are my thoughts in trying to maintain a constant tangential velocity between different FOV's, this could be be totally wrong and these are just my thoughts. The following equation describes how to convert a screen width (W) to its respective arc length (L) at a particular FOV (theta): L = W + W[(theta - 2sin(theta/2))/(2sin(theta/2))] The following equation constructs a circle with a particular circumference ( C ) from the previously calculated arc length (L) at a particular FOV (theta): C = (360/FOV)(L) The following equation describes the factor increase (X) from a circumference of a circle constructed at a particular FOV to a circumference of a circle constructed at a relatively smaller FOV, basically the factor increase from C1 to C2: X = (C2 - C1)/C1 The equation for tangential velocity (V) is: V = (radius)(angular velocity) and since circumference is linearly related to radius: C = (2)(pi)(radius) Therefore if the constructed circles circumference increases by a factor of X from 1 FOV to another, then the angular velocity must decrease by a factor of X from 1 FOV to another. Vice versa. These are just my thoughts at attempting to match tangential velocities between 2 FOV's, and like I stated at the beginning of my post, I could be totally wrong. Thx for reading. ( :
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