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Blaikie

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  1. Well the current desktop calculator is good enough, you just have to manipulate your windows desktop settings to match your in-game sensitivity.
  2. Not had a reply yet, but I think m_yaw does effect things with a stretched resolution, there has been a fair amount of discussion around it recently. Any ideas?
  3. Here is something that could maybe be looked at for 4:3 stretched resolutions - http://www.reddit.com/r/GlobalOffensive/comments/2zyjbi/team_liquid_naffly_replaced_by_elige/cpnj3mw Basically a change in m_yaw.
  4. It's impossible to have a different mouse DPI in windows at the same time as playing ingame though? The mouse simply cannot run 2 DPI settings simultaneously, it has to switch back and forth.
  5. This is what I still don't get, the DPI setting is in the mouse alone so the DPI will always scale exact same for windows and ingame? For example, if I have let's say 1800 DPI ingame but I think that's too high for windows desktop, so I change it to 400 whenever I close a game, but if I reopen the game it will be at 400 DPI as well, unless I manually changed it back to 1800 DPI.
  6. Now when you say many people play with different DPI in game than they use in Windows, this is via the mouse when they close down the game and click a button to adjust the DPI when in windows, correct? So this is where I'm confused, what does the Windows DPI setting in your calculator stand for? Where is this setting in windows?
  7. I may have been using the calculator all wrong then. So we have 3 factors here which are windows, mouse, game. Mouse Most mice these days have toggable DPI setting with 400DPI being a common default but not always. In my case I have a Zowie FK1 which can adjust from 400/800/1150 Whichever DPI setting on the mouse I use, it will be the exact same DPI in windows, correct? Windows WPS default which is 6/11 notches. This setting is a big factor I know of but in my case this is untouched and left at default. The only other relevant windows setting I know of (apart from resolution) is the text size dpi Smaller - 100% (default) Medium - 125% Larger - 150% In my case this is also untouched and left at default. Now when you say many people play with different DPI in game than they use in Windows, this is via the mouse when they close down the game and click a button to adjust the DPI when in windows, correct? So this is where I'm confused, what does the Windows DPI setting in your calculator stand for? Where is this setting in windows? I hope you understand what I'm saying, I'm just a little confused here.
  8. What I mean is for example when I changed windows DPI to 1150 and the ingame DPI to match it at 1150, it was giving me a calculation as if the DPI was still at 400. If i had windows set at 400 DPI and the ingame DPI set at 1150 then I would see the proper calculation. But since DPI is based on the mouse, neither the game or windows will have it's own DPI since it's all to do with the mouse so the DPI should always match windows since it's a mouse setting?
  9. Another thing about this calculator. The windows DPI is referring to the mouse DPI and so should be the same DPI as the ingame DPI? I was testing different DPI settings out and always changed the windows DPI to match the ingame DPI which shows incorrect calculations. On the other hand, If I always keep windows DPI set at 400 but change the ingame DPI to whatever I want, then it provides correct calculations. But windows DPI is referring to mouse DPI I assume, so it should be the same DPI as ingame right?
  10. I would just like to report a bug with this calculator. If you keep inputting various resolutions for a game one after the other, it will eventually report false results. For example, I selected Counter-Strike: Global Offensive and was curious about the results for each resolution and so input something along the lines of default 1920 x 1024, 1024 x 768, 1280 x 960, 1280 x 720 and then it started reporting wrong results. Thanks
  11. Yes, but I use 6/11 and even though I have raw input disabled, your calculator should still be accurate right? Anyway it feels accurate as it states 360° rotation: 19.1998 inches and I have a QcK+ which is 17.7 inches in length, so I never get a full 360 with the full length of the mouse pad. So I'm glad I found a good 1:1 with my desktop, many thanks again!
  12. Ah I see now, I have changed it and the really funny thing is that my current ingame sensitivity isn't far off the new calculation. sensitivity "2.1307" compared to my current ingame sensitivity "2.113" So since I use m_rawinput "0" will this affect anything? Thanks for your help.
  13. I decided to adjust my ingame sensitivity accordingly but I just want to confirm a few things with my settings and the desktop calculator. My mouse is set to 400 DPI and 6/11 WPS. My desktop resolution is set to native 1920 x 1080 which it's set to on the calculator. My windows desktop DPI text size is set to default 100%, is this setting relevant? Now here is what I don't understand, the Counter-Strike: Global Offensive game setting for resolution is locked and surely this is hugely relevant to the sensitivity? In my case I have an ingame resolution of 1024 x 768 which is set to 4:3 aspect ratio which is also stretched across the screen rather than having the black bars on each side. Also, which FOV Type should I use? Here is a quick summary of my settings: Windows WPS: 6 DPI: 400 RES: 1920 x 1080 Game FOV: 90 RES: 1024 x 768 ASPECT: 4:3 (stretched) Thanks EDIT: I just noticed that this calculation requires raw input to be enabled which I don't use so it draws straight from windows settings. So I guess this changes things? I like having my sensitivity based off my FPS.
  14. No problem.
  15. Any update on this?
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