If I understand this correctly, with these settings I should be getting the same mouse movement to cover the same amount of vertical\horizontal pixels for hipfire vs ADS correct? While testing to see if this is true it doesn't appear to be the case for me. Measuring the movement on my pad it appears my aim is less sensitive (moving fewer pixels for the same mouse distance) while ADS when compared to hipfire. I then plugged in what the numbers would be in the calculator to verify my settings for hipfire vs ADS, and it says I am good, but measuring this in game its not even close, it is off by over a little over an inch of on monitor distance. Am I doing something wrong here, or not understanding what should be happening?
For details on what I did to measure this, I would go into a custom game and aim at a spot on a wall with hipfire, then move my aim marker to the edge of the screen, place a marker where the mouse stopped on what was the edge of my screen and then I re-centered to my spot on the wall. I then would ADS, find the edge, move to that spot, and I always hit the marker before I get to that spot.
Edit: I checked into this a bit more, and it appears the below setting are both yielding the correct 360/cm distances for both Hipfire and SMG ADS, measured at roughly 30cm for hipfire, and 37cm for SMG ADS. I must be missing something on how this is supposed to be working... I am guessing I need to read the instructions again.
Edit 2: Ok, I have re-read the instructions, and think I have a better understanding about ADS and FoV, and it sounds like you can never get a real 1:1 pixel to pixel translation as FoV changes correct? So I guess my question now is are the default settings the best compromise\the best for aim consistency? In my case they are set to hipfire-360, windows/ads/scoped all the same at 0%/Scale 100%. Or am I still not understanding this all correctly?