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Awkward-Knowledge

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  1. I added your parameters to the AH2 script and tested them in-game and I don't seem to be having these issues you've mentioned, each time I run it with the tweaked parameters I end up in the same place each time, only slight differences due to my original human alignment. The script: Running := false ; Do a 360° turn when the home key is pressed Home:: { Running := true ; Do the following 60 times Loop 60 { ; Move the mouse 100 dots to the right DllCall("User32.dll\mouse_event", "UInt", 1, "UInt", 100, "UInt", 0, "UInt", 0, "UPtr", 0) ; Pause for 1 millisecond Sleep 1 } Running := false } ; Do a 360° turn when the end key is pressed End:: { Running := true ; Do the following 600 times Loop 600 { ; Move the mouse 10 dots to the right DllCall("User32.dll\mouse_event", "UInt", 1, "UInt", 10, "UInt", 0, "UInt", 0, "UPtr", 0) ; Pause for 1 millisecond Sleep 10 } Running := false } ; Do a 360° turn when the up key is pressed Up:: { Running := true ; Do the following 6000 times Loop 6000 { ; Move the mouse 1 dot to the right DllCall("User32.dll\mouse_event", "UInt", 1, "UInt", 1, "UInt", 0, "UInt", 0, "UPtr", 0) ; Pause for 1 millisecond Sleep 1 } Running := false } #HotIf Running ; Reloads the script effectively stopping any running loop Esc::Reload The results: https://streamable.com/69oz36
  2. Hello. I believe the Arma 3 sensitivity is incorrect. Take this with a slight pinch of salt as my calculations may be wrong however I tested Minecraft as well and I don't have any issues in that game. Using AutoHotkey 2 I created a small script to simulate horizontal mouse movements by calling the mouse_event function of the User32.dll. Running := false ; Do a 360° turn when the home key is pressed Home:: { Running := true ; Do the following 60 times Loop 60 { ; Move the mouse 100 dots to the right DllCall("User32.dll\mouse_event", "UInt", 1, "UInt", 100, "UInt", 0, "UInt", 0, "UPtr", 0) ; Pause for 1 millisecond Sleep 1 } Running := false } #HotIf Running ; Reloads the script effectively stopping any running loop Esc::Reload The script will move the mouse 100 dots to the right 60 times, effectively moving the mouse a total of 6000 dots. I calculated my Arma 3 sensitivity using a distance of 10 inches and a DPI of 600 so a 360° turn should take 6000 dots. The sensitivity was 0.8157778. This is what happens when I run my script on Arma 3.
  3. I was able to circumvent this issue. I did some testing and found out that each step of the in-game slider (using the left and right arrow keys) is 0.8 so I set the slider to the minimim it goes (2.0) and pressed right six times to get me to 2.48 which is close enough to 2.5 that I'll probably not notice any difference
  4. I found the problem in Wolfenstein: The New Order, changing the config file doesn't seem to do anything to the in-game sensitivity, I first put it to the lowest I could via the in-game menus, that set it to around 2 in the config file, I edited the config file to put it back to 5 however once I launched the game again and looked at the menus nothing changed, the slider was still at the lowest and the sensitivity in the game didn't change back to 5
  5. Thanks for the site by the way, it's awesome! I'd just like to report two games I've recently had issues with getting my sensitivity. Both the games Wolfenstein: The New Order and Mount & Blade: Warband seem to not work for me. The sensitivity seems to be too little in Mount & Blade: Warband and Wolfenstein: The New Order seems to be way to high. My go to sensitivity is 2.5 in Source games (CS: GO, Apex Legends and so on). I followed the instructions for the config files.
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