is there something new?
I'm not sure if this is related to the monitor distance (e.g. 4 cm mouse movement = 23 cm ingame or so) and I'm not sure if this is calculated correctly for both games or not. That's the reason why I use it, respectively why I need it.
But if I want to determine the 360 degree distance directly for Hunt: Showdown, I get the same result and that's unfortunately not true, because the calculated sensitivity is to slow. I don't know. Maybe they changed the Cry Engine. Other Games (Battlefield V, AimLab, Battlefront II, Kovaak's) are calculated correctly. I measured that.