Jump to content

NoMaD.oW

Members
  • Posts

    82
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by NoMaD.oW

  1. I don't think it has been requested yet? But, what about Slime Rancher, i saw it was a very positive reviewed game.
  2. What about Quake Champions? I don't have an additional key to date, but if you need one and I happen to draw an additional one I can sent it your way.
  3. I mean, I use 45CM/360 in Ghost Recon, Having a locked DPI is technically not their fault. there are plenty of good mouses on the market right now like the Logitech G Pro and 403 that have no locked DPI. I run 2.13 Sensitivity ingame @ 1600DPI on Overwatch And am able to swap it out to a 300 DPI @ 6 Sensitivity on the spot Upping the Field of View would be the best workaround. If you drop it to 800 DPI.
  4. Try increasing the FoV instead if you cant drop the DPI below 800
  5. What about Lawbreakers? The beta is going to be next week. However I don't have a spare key.
  6. I feel like 0% Match at is spot on for ADS Your going to hipfire aim towards the target anyway in pretty much all scenarios. So, matching hipfire FoV across games seem the more valid option and then match at 0% for ADS like you suggested. i don't know in which post you said CoD runs 0% too, but it isnt the case for CoD BO III. it is considerably lower there. But other than that, I think 0% is a really good thing to take for ADS
  7. The Sensitivity seems to be different from 360 / Monitor distance, if you have the same FoV. It's such a small amount though that I dont think it matters too much.
  8. When i match FoV should I run Monitor Distance or 360 Distance? It seems like no matter what I do when i use match monitor distance its off by a few. While the 360 distance is the exact same. Like in Overwatch it's 70.53 Vertical / 103 Horizontal. I match this in BF1 but when I use monitor distance it's off by a tiny bit. Is that because of a difference in FoV like 70.52999 or? (referring to hipfire, I still use Monitor distance for ADS)
  9. Oh well, that's too bad then. I'm just going to have to find games that match FoV then. only problem I have with BF1 is that it also has like different FoV because of the scopes. Thanks a bunch for taking the time to write up a response, appreciate it. After checking, apparantly 70.53 Vfov / 130 Hfov is what overwatch uses makes things a lot easier I guess. Since both Rainbow Six Siege and Battlefield 1 can go up to that number. It seems impossible to get in source games unless it's possible by console like in Killing Floor 2.
  10. So even if the discrepency is 0% on monitor distance . the mouse movement on the monitor with different FoV isn't similar? It feels like it's actually identical movement when I move towards a certain point of my monitor with the crosshair. Not too sure what I need to do then because the FoVs are so vastly limited in some FPS games. Any advice? I mean, I love playing other games like BF1 and Rainbow six siege. But if it negatively impacts my aim in overwatch then I can't really play it. I'm not sure but, I thought the bf1 vFov is different to overwatch and Rainbow six doesn't push 103 FoV
  11. Yeah i get what you mean for the cs go sniper rifle with the black bars. But in BF1 you can still see through the DoF on the outsides of the scope if I remember correctly. or Maybe I'm confusing it with another game like Rainbow Six. In overwatch I do use 100% because you can see through what's supposedly the outskirts of the scope.
  12. Maybe it's related to some sort of additional input lag? However it feels the same for me using the Calculator converting my sensitivity from overwatch to BF1.
  13. I personally narrow it down to 0% discrepency on 100% monitor distance. With playing Overwatch competitively I feel like if I play something else I don't want to come back and feel like my flickshots aren't on point anymore. I think having anything under <1% discrepency will make it feel very similar to what you have on the game you play mainly. I just switch the DPI or the FoV accordingly until it hits 0% Discrepency. Ofcourse this is not a professional opinion, other than switching back to my main game with my flickshots not feeling off whatsoever.
  14. Steep, it has a BETA currently for the weekend on steam. Not too sure how things work for that game, yet since its still downloading for me.
  15. I actually did not see that last time I checked the steam page, but fair do.
  16. What about Aim Hero? http://store.steampowered.com/app/518030/ Or does it have like identical sensitivity to Counter Strike?
  17. Oh I see, cheers. Guess that answers my question.
  18. It's not a big game, but it seems like a pretty solid game to do some aim practice on. https://srimshady.itch.io/fps-aim-training Hoping that you might take a look at it. it's basically the 3d version of aimbooster.
  19. that's a pretty useful script, did they state anywhere what kind of FoV the scopes have? They said its the next client patch. Should be somewhere next month though, I think.
  20. Wait, I'm a bit confused now for 100% match is it 1.33 or 1.77 because I remember someone saying something close to 1.77 in this thread.
  21. Did the game (First Titanfall) recalculate the Sensitivity by itself when you use ADS? or should I just stick with hipfire, if its the same as Titanfall 1
  22. Pre-ordered it today. Hoping on the DPI Wizard to work his magic.
  23. Quick question, is the FoV the same for Holographic Sights as it is with Iron Sights? I don't like ACOGS I really don't even on BF1 I just run Max FoV on long range by enabling ADS FoV scaling.
  24. Just click the gray area and type your FoV
×
×
  • Create New...