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Vraelon

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  1. I did more testing with the mouse input simulator program at 1000Hz polling I can only get the game to respond to 60 counts going above drops input. At 100Hz it can manage 880 counts. My mouse is 1000Hz and Vsync on vs off made no difference.
  2. Same issue here I added bEnableMouseSmoothing=False to Input.ini as recommended under "Notes" but I have massive negative acceleration during quick movements. Using the Sensitivity Matcher program my 360 only gives me 1/3 of a rotation. If I move slow it seems ok.
  3. That works, perfectly from one side to the other. I just realized my window scaling is set to 150%, and the error was 50%, could that be it?
  4. I'm quite sure its on 6, It matches your guide.
  5. In the tool you sent setting 7.22 in/rev gives me a full revolution. Options XML attached. options.xml
  6. Perfect 360's in my games, way off in Teardown.
  7. Converting CoD MW2019 "Hipfire" of 5.03655, or Arma 3 "Hipfire" of 0.53087819 to Teardown outputs 29 from both games with Max discrepancy: 0.0291%. If I move my mouse until I get a full revolution in MW2019/Arma 3, moving my mouse the same distance in Teardown gives me approximately 1.6 revolutions. All my FOV's are 120 Horizontal 16:9, DPI is 3200, polling rate 1000Hz, display 3840x2160.
  8. It's 6 with Enhance Precision off, Smoothing is off in game too.
  9. It appears that "Teardown" sensitivity calculation has significant overshoot (around %60), I've tried changing my polling rate and FOV but cannot fix it.
  10. Name: Teardown Website: https://store.steampowered.com/app/1167630/Teardown/ Status: Early Access Release date: 29 Oct, 2020 Availability: Purchase Edit: Didn't notice its already requested, cant delete comments.
  11. Name: Amnesia: Rebirth Website: https://store.steampowered.com/app/999220/Amnesia_Rebirth/ Status: Released Release date: Oct 20, 2020 Availability: Paid
  12. Name: Observer Website: https://store.steampowered.com/app/514900/observer/ Status: Released Release Date: 15 Aug, 2017 Availability: Purchase
  13. Correction, it is working for 1.16.1 (latest version) I am on 1.12.2 (most common version for mods) Would it be possible to add to the Java/Bedrock drop down something like "Bedrock, Java (1.16.x), Java (1.12.x)"? I lost my old conversion from this site that was compatible with that version
  14. Converting to Minecraft outputs a higher than equal sensitivity. Flicks FAR overshoot their target, I have not experienced this in any other converted sensitivity.
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