When I want to match the ADS sens across games with different max FOV values, I run into a problem I didn't figure out how to easily solve for years. Apologies if this has been asked before but I couldn't find an answer through the forum search.
Let's say I want to match from Overwatch 2 (max 103 HFOV) to Quake Champions (my preference, 120 HFOV). If I go from OW to QC, I get a correct ADS sens in OW2 but a QC Zoom Sens of 1.382. The former is perfect but the altter will feel obviously wrong in game, since the calculator now assumes I want to match the monitor distance I know from OW2 with 103 FOV,
I use MD Dynamic in this example, though that happens with any other mode as well.
However, if I reverse this, the values are different. Now, the calculator gives me the desired values for QC, but not for OW2. In those examples with MDD, the difference can exceed 33%.
The way I've solved this issue in the past years was just to do that reverse calculation once I have calculated the desired hipfire sens. But now that I've started experimenting with MDD for Hipfire, it recalculates the values over and over again anytime I do the reverse calculation since the base sens for hipfire changes in every step.
Have I been missing something? Is there a way to avoid this issue? Thanks in advance!