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Everything posted by Journalist
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From my personal experience, if the diameter of the scope is larger (larger internal area), the more I tend to use the internal FOV to calculate sensitivity. Using a sensitivity between internal and external FOV is acceptable. It would be nice to have an algorithm to find the "average" FOV. Overall I don't like this game design.
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8x is too fast Mouse Sensitivity 14 Mouse ADS Sensitivity Multiplier (Low Zoom) 0.92x (ADS - Holo, Ironsight, Red Dot, Reflex) Mouse ADS Sensitivity Multiplier (Low Zoom) 0.40x (3x - Scope) Mouse ADS Sensitivity Multiplier (Low Zoom) 0.37x (4x - ACOG) Mouse ADS Sensitivity Multiplier (High Zoom) 0.43x (8x - CQBSS, Variable Zoom) Mouse ADS Sensitivity Multiplier (High Zoom) 0.35x (12x - Sniper) 360° Distance: 45.6111 centimeters Max discrepancy: -0.99% (-3.2635 centimeters) Pixel ratio: 0.3388 pixels/count Config FOV: Field of View 118 Actual VFOV: 86.22283 degrees Actual HFOV: 118 degrees ADS Field of View: Consistent
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This game has additional zoom inside the scopes, so sensitivities should be smaller.
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For the Xbox version, save files are located in %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs and cannot be edited directly. An additional tool is available: https://github.com/Fr33dan/GPSaveConverter
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The sinper has additional zoom in the scope, the ads sensitivity should be lower.
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I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them? Why are the X and Y axis values different?
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I'm using MouseMonitorDistanceCoeff 0 for the game, but some optics have inaccurate sensitivity. For example, SZ SRO-7 has the same sensitivity as other 1x scopes but has extra zoom. This situation is more common among sniper scopes. The image below shows three different optics with visually the same zoom. The description of magnification in the game is inaccurate. After testing, I found that A and B have the same sensitivity, and C is lower than them. I noticed that C has a higher zoom than A and B out of the optic frame. Not sure how dual render affects the calculation of sensitivity in the game. I‘d like to know which optics can provide a consistent MDH 0% experience. A. SP-X 80 6.6x (11.0x toggle) B. FTac Locus SP (11.5x toggle) C. SZ Ultra 11.5x Another example: They have the same description, sensitivity, and outer zoom but different inner zoom. E has a higher magnification actually. D. FJX Imperium 12x E. Luca Field-6 (12x toggle)
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The sensitivity values have changed since latest update
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MDH/MDV 0% In Tank (3rd Person): USA On Fix UniformVehicleAimingCoefficient=0 I found that when you change FOV, Actual FOV changes but MouseSensitivityVehicle stays the same. If you change the FOV when USA is on, will the actual vehicle sensitivity (360 distance, 3rd Person) in the game automatically change?
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So sensitivity of the other types of vehicles will too high/low if I set it for one.
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I use MDV/MDH 0% to convert. I am confused, the narrower field of view but the much higher sensitivity? I believe that value of 360 distance is correct but there's something wrong with the sensitivity. I also compare it with BFV, but unlike soldier sensitivity, this value is not the same in the two games.
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I use monitor distance 0% in conversion. Is the number "1.008953" accurate? Default value is "1". mouse_zoomed_sensitivity_scalar_0 "1.008953" (1X Scope / ADS (SMG, SG, Pistol)) mouse_zoomed_sensitivity_scalar_0 "1.008953" (ADS (AR, LMG, Sniper)) mouse_zoomed_sensitivity_scalar_1 "1.008953" mouse_zoomed_sensitivity_scalar_2 "1.008953" mouse_zoomed_sensitivity_scalar_3 "1.008953" mouse_zoomed_sensitivity_scalar_4 "1.008953" mouse_zoomed_sensitivity_scalar_5 "1.008953" mouse_zoomed_sensitivity_scalar_6 "1.008953" According to the previous answer, if my fov is an integer, this value will become exactly 1, right? Looks like 105 (multiplier 1.5) is a good choice. Another question: Is it necessary to set the parameter "mouse_use_per_scope_sensitivity_scalars" to 1?
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The game has two fov settings. One option is 0 to 100%, and the other is 60 to 120. 0-100% is the one that really works. The default value is 0.638889 (64%).
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Will modify the "max_value" over 100 bring any changes? { "name": "FieldOfView", "type": "float", "value": 106.260205, "default_value": 80.0, "min_value": 70.0, "max_value": 120.0, "step_value": 5.0 } Will modify the file in install directory bring any changes? <Game Directory>\r6\config\settings\platform\pc\options.json { "name": "FieldOfView", "display_name": "UI-Settings-Video-Basic-FieldOfView", "description": "", "order": 2, "is_visible": true, "in_pre_game": true, "in_game": true, "update_policy": "immediately", "can_be_restored_to_default": true, "type": "float", "value": 80.0, "default_value": 80.0, "min_value": 70.0, "max_value": 100.0, "step_value": 5.0 }
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Do 8x and 12x scopes have different sensitivities?
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Are you sure that single player story in BF5 has different FOV, which means the actual FOV is not the value in settings, than multiplayer? FOV slider is work in single player mode, not like BF4. By the way, is BF1 same as BFV? I don't see Hipfire Single Player option of BF1 in calculator.
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Is FOVScaleFactor in FC4 the same as FC3? The calculator is wrong.
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No, different games use different methods to calculate ADS sensitivity. As far as I know, Apex uses MM 0%(I put all ADS settings at 1 in Apex), D2 does definitely not.
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Is there a big difference in sensitivity between high zoom(snipers) and low zoom(pistols)? I use MM 0% in all games. For MM 0%, should a higher zoom needs a lower aim sensitivity than 0.8? If it is true, I wonder whether the difference in values is larger than 0.1. Of course, the gap between them can be ignored if a 6x sniper needs 0.79. Otherwise I need to lower my ADS sensitivity or avoid use high zoom weapons. I tried to write a macro on my mouse to reduce sensitivity when I press right button, but it changes at least 50 dpi one time(not perfect at all).
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Is there anything like USA(Battlefield) or distance match in this game? It seems that every zoom level needs a separate cl_sensitivityMultiplierADS setting like CS: GO.
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Conversion method guide. (and other FAQ's)
Journalist replied to Skidushe's topic in Technical Discussion
When mm% gets lower, does zoomed sensitivity get lower? So what's 0% mm and how does the calculator work when x=0? Does it reach a limit case that zoom sensitivity is set to 0 - Lens cannot be moved? The mathematical derivation cannot work if x=0.