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Equaus

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Everything posted by Equaus

  1. Oh the wiki it says that ak multiplier = 1.4 and that revolver= 1.6. Since fov scales by hipfire fov that means that: 103/1.4=64.375 f or ak and 103/1.6=73.57142857142857. I then got my cs sens (which is not that one that I've chosen to go with but that shouldn't impact the values) and put it into kovaaks with 1:1 vertical for the fov measurement. I then sens matched it for both weapons then went ingame with the values that I sens matched in kovaaks then just messed with the sens till it matched the 360 for those individual sensitivities that are impacted by fov
  2. I've tried 0% but I feel that it is tad bit slow so I tried out 56.25% but was told that people used that measurement when a vertical option didn't exist, instead use vertical monitor match 100%? What does vertical option mean exactly I'm a bit new so It's not to obvious to me. Distance vertical 100% = 56.25%. So do I just use 100% monitor distance vertical for every game? Also what do you think about view speed as I'm considering it as an option. Final thing (56.25%): One of the games that I play has a different fov multiplier for different guns (fov=64.375 for ak and 73.57142857142857 for revolver) as well as different sens. So what I did was convert my csgo sens to kovaaks at 1:1 fov measurement for kovaaks (that's how the fov of the game is measured apparently) and then used the program sensitivity matcher to match those different sens. Then I went ingame and sens matched again to get the values: Tesing 76% 2.2740 eg 1.72824 360/cm monitor matching 56.25% for ads { hipfire fov: 103 Rev- Rev sens based of kovaaks(fov=73.57142857142857):1.7242938 sens matcher: 0.0379345 (rough) sens ingame: 0.386218 Ak- Ak sens based on of kovaaks(fov=64.375): 1.5087572 sens matcher: 0.0331927 (rough) sens ingame: 0.386218 } as you can see the values are the same for both weapons, wouldn't these make it inaccurate? Also monitor distance vertical 100% would be the exact same so yeah I don't really understand could someone clarify this for me? Thanks
  3. What do you mean by a vertical option not existing, I don't really understand all of these horizontal and vertical fov's, and why and what does "just use 100% vertical" mean exactly? Also how accurate is it if I use 56.25% consistently? Sorry I'm a newbie
  4. ok last question, so 56.25% matches edge point of a monitor between fovs, I thought that was 100%?
  5. ah I see what you mean, but shouldn't be a problem if I constantly use an ads sens derived from csgo that has been 0% mdh right? Also, why wouldn't you use 56.25% mhh?
  6. Thanks for your help, but what do you mean ADS zooming very much? As in games that require you to ads frequently do you mean?
  7. Thank you I think I'll use 360/cm, how effective do you think using 360/cm for ads as well as hipfire is?. So if you consistently use either 0% or 100% for all games muscle memory will still be retained? Out of the two what would you personally recommend?
  8. I've been doing a lot of testing for hipfire I feel that the sens differs in different games far to much. For instance if I used csgo (2.272500 hipfire for all games) to fornite with monitor matching 0% my sens would be 0.057 where as if I measured it with 360/cm it would come to 0.09, in another game it's the opposite (to high). So would it be better to use 360/cm for hipfire? Also for ads sens what is recommended and what are the differences between viewspeed monitor matching (0%, 56.25% and 100%) and why should I or should I not use them. I'm a bit new to all of this, forgive the noobness
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