Hi,
I am trying to understand how MDH% works, correct me if I am wrong.
So mouse movement to a specific pixel on screen form the screen center is not the same between games because how 3D world projected to 2D screen is different between different FOVs. For instance, horizontal "angles" are mapped/scattered/distributed differently into 2D horizontal line with different FOVs, which makes mouse distance for flicks different.
This makes me believe:
1. Even in one game, when I do flicks, mouse movement distance of 0-90% monitor distance is not exact equal to 9x mouse movement distance of 0-10% monitor distance right?
2. When I have the same FOV between games, I should be able to find the exact same sensitivity that mouse movement for every screen 2D pixel to pixel is the same right?
But when I set BFV ads(1x) FOV exact the same as my CSGO hipfire FOV(checked on the converter page, both HFOV are 106.26), I found the output sensitivity different generated from different methods: 360, MDH0%. MDH100%. What part is wrong with my understanding?
Sry for my English,
Thanks in advance.