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TheLegendTurtle

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  1. I have almost the same confusion. Technically mm0% probably would be better for muscle memory. But everyone is different and it feels either too slow or too fast for me on different fovs I am wondering which zoom/ads sensitivity conversion methods are used in games. Because any% mm based on fov and would not be it messed up in zoom, if the game using different method? Played all my life in games with no tons of zoom multipliers. Also most players in csgo are using zoom_sensitivity_ratio_mouse 1.0, viewspeed feels the same, even technically it is not
  2. Is this method called Viewspeed, that i am talking about? I have tried 0% Monitor Distance Match and it did not worked in my case. Sensitivity was too low on lower fov, i cant even make 180 turn with it. Same as 360 distance, in games with only one sensitivity, it would be different on every ads fov, if i understood correctly.
  3. By default calculator normalizing sensitivity by 360 distance, right? For example: CS:GO, 1.25 sens, 1 in zoom ratio, 800dpi = ~41 cm/360. And in zoom FOV is 40, sensitivity is the same, since zoom ratio is 1, but 360 distance is much lower because of lower FOV. If i will try to calculate sensitivity in other game with 65 FOV, for example, calculations will be normalized by the same cm/360 with 90 FOV in CS:GO, but it should be lower, like in CS:GO with zoom. In some games every weapon has different ADS FOV and it is simply impossible to make the same 360 distance for every weapon. So i need to calculate sensitivity in new game based on the same fov in CS:GO, instead of CS:GO native FOV, right? Did i missed something?
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