By default calculator normalizing sensitivity by 360 distance, right?
For example: CS:GO, 1.25 sens, 1 in zoom ratio, 800dpi = ~41 cm/360. And in zoom FOV is 40, sensitivity is the same, since zoom ratio is 1, but 360 distance is much lower because of lower FOV.
If i will try to calculate sensitivity in other game with 65 FOV, for example, calculations will be normalized by the same cm/360 with 90 FOV in CS:GO, but it should be lower, like in CS:GO with zoom. In some games every weapon has different ADS FOV and it is simply impossible to make the same 360 distance for every weapon.
So i need to calculate sensitivity in new game based on the same fov in CS:GO, instead of CS:GO native FOV, right? Did i missed something?