i know what you mean. give match 100 % a chance: https://www.wolframalpha.com/input/?i=1.804999%3D2.031552*x*arctan%5B3%2F4*tan%5B72.93degrees%2F2%5D%5D%2Farctan%5B9%2F16*tan%5B83.93degrees%2F2%5D%5D
it's too fast because zoomsensitivity is bugged at aspect ratios other than 4:3.
https://www.reddit.com/r/QuakeLive/comments/5ztk6d/169_zoom_sensitivity_algorithm/
try this:
https://www.wolframalpha.com/input/?i=1.754752%3D%3D2.031552+x+arctan%5B3%2F4*tan%5B72.93degrees%2F2%5D%5D+%2F+arctan%5B9%2F16*tan%5B83.93degrees%2F2%5D%5D
HALO 5: FORGE
In addition to all of the above, Halo 5: Forge on Windows 10 will also include:
Fixed mouse acceleration issues with Spartan/vehicle/turret movementhttps://www.reddit.com/r/halo/comments/5y1ste/halo_5_maintenance_update_is_now_available_for/
i've played on different screen sizes (e.g. 27" vs 90") and never felt the need to change my sensitivity.
since you're struggling on both setups i suggest experimenting with lower sensitivities.
you have to enter a dot not a comma.
Sensitivity 1:
set sensitivity "2.886364"
360° rotation:
36 cm
Config FOV:
96
Actual VFOV:
79.59 degrees
Actual HFOV:
111.94 degrees
i think there is a bug in the distance calc for non-default fovs.
sens 1, dpi 500, fov 100 -> 47.1038 cm
distance 47.1038 cm, dpi 500, fov 100 -> 360° rotation: 42.0606 cm, Discrepancy: 10.7066% (5.0432 cm)
raw input fix: http://community.pcgamingwiki.com/files/file/840-dead-space-mouse-fix/
fov fix: https://github.com/dlrudie/WidescreenFixer/releases
judging by the fov values it seems to be using radians.
maybe you used a different zoomFOV?
zoom_sensitivity_ratio_mouse "0.818933" is 0 % for zoomFOV 40 @ 4:3 (Zoomed 1: AWP, SSG 08, G3SG1, SCAR-20) and default FOV 90.