Jump to content

BooMer

Members
  • Posts

    8
  • Joined

  • Last visited

BooMer's Achievements

  1. No problem, and there is one more thing: you need to add m_pitch, m_yam to calcs. Not all games use as default 0.022 and this will change the results a lot. If i find more formulas i will report here. And windows multi to show "real sens" too.
  2. You can find info about old quake live and new quake live sens formula here: http://www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features The problem is: every engine use they own formula. And i forgot to say, there is a site in internet (i don't remember the link) with a new raw input, the dev maybe can know how to calc it as "general".
  3. I think you need to find the right formula or ask devs for it. Here is the quake live formula: B + (A(v-C))^(P-1) B - Sensitivity (Default "4") A - cl_MouseAccel (Default "0") C - cl_MouseAccelOffset (Default "0") P - cl_MouseAccelPower (Default "2") v - Velocity (if m_cpi is set to its default of 0, this value is in counts per millisecond. If it is >0 and hopefully set to correctly the cpi of your mouse, the value is in cm/second) Example:
  4. Hi, I would like to know if there is any plan to take in count mouse acel? Because for me, it don't show any "locked" or "unlocked" option to add acell to calc. Ty
×
×
  • Create New...