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Everything posted by potato psoas
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looks better than PUBG
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
potato psoas replied to DPI Wizard's topic in Supported Games
Oh wait, is that how that works? The game info notes didn't really say much so I was unsure why there was another config option. -
PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
potato psoas replied to DPI Wizard's topic in Supported Games
wonder if there is a way to change the fov scale I hate having to edit my PUBG sensitivities. Atm, I have decided to use 80 FOV for first person mode because it shares the same sensitivity values as the third person. Even though I'd prefer to use a higher FOV. -
Pretty sure it's the Steam version of the game that has the acceleration and that the Origin version is fine.
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The desktop is essentially 0 FOV. The arc of the gameworld, as it is projected onto your screen, is completely flat. So yes, you can convert between desktop and 3D. However, the difference between the two is that you are comparing a cursor to a crosshair. The cursor can be anywhere on the screen whereas the crosshair remains at the center. And if you know anything about perceived sensitivity, you would know that the distance your eyes are from the monitor affect the sensitivity you perceive for different points on the monitor. Here is a diagram explaining that: Since the center of the monitor (A) is closer to your eyes it is perceived to be faster, and as your approach the edge of the monitor (B) the sensitivity is perceived to be slower. Keep in mind that the monitor could be infinitely long, so (B) could also be infinitely far away and be perceived to be infinitely slower. The Hypotenuse is always longer than the Adjacent (or Opposite) sides. A simple way you can test the perceived sensitivity principle is to stick your face real close to the monitor and observe how fast the cursor or crosshair feels, then move yourself back from your monitor and observe how slow it feels. Obviously, keep in mind this doesn't mean sitting further away from your monitor makes you more accurate, since the relative size of targets will change accordingly. The only reason I would prefer sitting back from the monitor is for the sake of your eye health and to increase the amount of monitor space in your eye's useful field of view. If you want to move further back but targets are too small then you could also get a bigger monitor. Bigger is better if you have the money.
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360 Distance vs. Monitor Distance
potato psoas replied to Fish Gaming's topic in Technical Discussion
Most people who tell you that don't know what they are talking about, at least not anymore. The simple answer is that a change in FOV means a change in perceived sensitivity. It's based on the principle that when things are closer to you they move faster and when things are further from you they move slower. When you zoom in or ADS, the game world essentially moves closer to you. As such, you need to actually decrease your sensitivity, and we do this through monitor matching. Watch this video to see how it works: The simple answer to this debate is to decide for yourself: does my sensitivity feel converted when I use the same 360 distance for two very different FOV or does it feel better to monitor match the sensitivities? Develop muscle memory for both and then decide. -
was this a good change?
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There's nothing you can really do. You're sensitivity is already low enough as it is. If you are having trouble with converting to lower FOV then you may need a bigger mousepad or you should increase your sensitivity. Pick a sensitivity that's fast enough for the lower FOVs and then convert it back to Paladins and see if that feels too fast.
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For BF, if you use USA and set it to default then it is 75%
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I was trying to point out that the percentages themselves are arbitrary. There is nothing special about "56.25%", "75%" or "100%" as it differs depending on monitor dimension. Even monitors with the same aspect ratio will differ if they are different sized. And then combine this fact with the fact that we all sit at different distances from our monitors, so it can get very complicated. There is definitely nothing special about these arbitrary values. 0% on the other hand, is independent and remains relative even if sitting distance changes. Does Battlefield have an option to put in x degrees now? Thanks, this is interesting to see in action. Makes me think... depending on your FOV, the speed of your target changes as well. When you zoom in, they move faster, so you have to move your arm faster (depending on your conversion method). So when you ADS you have to predict how fast the enemy will move and then adjust immediately.
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Do you just want to know the math or the principles behind it?
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0% is matched at the crosshair, so your muscle memory at the center of the screen will be consistent across the FOV range. But as your monitor match percentage increases, the crosshair becomes less and less consistent across the FOV range, and therefore, your accuracy at the crosshair will suffer. Keep in mind that 75%, 100% and 56.25% are all arbitrary. They completely depend on the physical dimensions of your monitor. E.g. Take two monitors with exactly the same height and stretch one horizontally as if it had a different aspect ratio. If you were to match 100% on one of the monitors it would not translate to be the same percentage on the other monitor. See below. The same principle applies to the vertical length of the monitor. Using the vertical does not make monitor matching independent. For games that crop/add the vertical length of the monitor according to your aspect ratio, you will once again have problems with arbitrary values like 75%, 100% and 56.25%. See below. As Drimzi also mentioned above, the only percentage that is truly independent of aspect ratio, or more accurately, monitor dimensions is 0%. Once again, another reason to use 0% monitor match.
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Since 0% match is matched directly at the center of the screen, you will maintain muscle memory at the crosshair. This has a lot of benefits with regards to precision and tracking. On the other hand, since 100% match is matched at the edge of the screen, you will maintain muscle memory the closer your target is to the edge. This can make your sensitivity feel much more consistent across the entire monitor rather than just at the center. Every other percentage either leans more towards being matched at the center or matched at the edge. My personal opinion? You are still going to have to learn muscle memory for every FOV no matter what match percentage you use, so I don't really believe 100% has any advantage in that regard. You will have to develop different muscle memory across the FOV range no matter. So then, which one is better? Is it better to match at the crosshair or match at the edge? Here is my answer: as you move your mouse towards a target, you are effectively moving it closer to the crosshair and further from the edge. With 0% you feel more in control as the target approaches your crosshair and less in control with 100% as it moves away from the edge of the monitor. So therefore, 0% is the logical choice for the sake of your accuracy. Your muscle memory does not transfer very well at the crosshair with 100% and you will often miss a lot of shots and not be able to give the killing blow even though you probably acquired the targets much easier.
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If you are using 360 Distance to convert your sensitivity then it will feel off if the game you are converting to has a different FOV from the game you are converting from. To understand how FOV affects perceived sensitivity, watch this video: This is why we have to use Monitor Match or a similar method like Viewspeed.
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It's probably easier to stick with 1:1 ratio anyway because most games use 1:1. I don't really see any advantage in changing it? Does increasing the vertical make it easier to move in a straight horizontal line? Does decreasing the vertical make it easier to make adjustments since vertical mouse movement is awkward? I don't know. But what I do know is if you deviate from the norm, converting your sensitivity is going to be a nightmare.
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Well if you are intending to use the whole length of the mousepad for a 360 then what you can do is measure the length and then Convert from "Distance" in the calculator. Here, I'll show you: Keep in mind that this method is dependent on FOV. If you try doing this at 90 FOV you will run into problems with your mouse falling off at lower FOVs.
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Well there's no way to "convert" your sens. You might have to pick a new one based on the limits of the new mousepad. I have a Qck+ XXL and I can get about 40cm/360 @ 90 FOV before I run into problems with my mouse falling off the pad (also considering the desk space I have to use). Before I was using a Razer Goliathus LARGE and the limit was about 28cm/360.
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How would the mousepad change your sensitivity?
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Okay there are two things you are doing wrong: 1. You are converting with 360 distance even though the FOV is different between inputs. Use a different conversion method like Viewspeed or Monitor Match. If you don't know what monitor matching is and why you have to use it then you should watch this video: 2. If you have a look at the CALCULATIONS section it will tell you the "Actual HFOV" and "Actual VFOV" for each game based on what config FOV you inputted. Sometimes the config FOV is the same as the Actual FOV but it depends on the FOV Type a game uses. Normally you should leave the FOV Type as default when converting between games. Just enter your config FOV and it will do all the calculations for you. Don't overcomplicate things. You just need to input your settings, the calculator does all the work for you.
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Yeah that's what's happening to me. I've tried anything and it keeps rounding. Definitely clicking Apply.
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It doesn't seem to want to accept my sensitivity settings. Keeps changing on me when I re-enter Options. Also, I realized that the Hipfire has a minimum of 1.0 to 100.0+ (if you keep pressing the arrow it goes further). Also, the ADS actually goes from less than 10.0 to 10.0+ if you keep pressing the arrow.
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Does TURN ACCELERATION MODE and STRENGTH change anything (DYNAMIC, CLASSIC, PRECISION)... or does that only apply to controllers?
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I may have a Fortnite xy mouse sens workaround
potato psoas replied to justGlassin's topic in Technical Discussion
nice