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Everything posted by potato psoas
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Find someone in Greece who has a friend in another country?
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Yeah just use intensive fast aiming and play around with settings until it's comfortable. Fast aiming involves both flicking to various points on the monitor and micro-adjustments around the crosshair without the hassle of missing your target.
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Sorry, what you have said has confused me... But, for reference, these are the settings I calculated: ADS (MouseSensitiveName="Scoping",LastConvertedMouseSensitivity=0.006911) Hipfire (FPP) (MouseSensitiveName="Normal",LastConvertedMouseSensitivity=0.007400) Hipfire (TPP) (MouseSensitiveName="Normal",LastConvertedMouseSensitivity=0.007044) Scope 15X (MouseSensitiveName="Scope15X",LastConvertedMouseSensitivity=0.006484) Scope 2X (MouseSensitiveName="Scope2X",LastConvertedMouseSensitivity=0.006653) Scope 4X (MouseSensitiveName="Scope4X",LastConvertedMouseSensitivity=0.006515) Scope 8X (MouseSensitiveName="Scope8X",LastConvertedMouseSensitivity=0.006491) Targeting (FPP) (MouseSensitiveName="Targeting",LastConvertedMouseSensitivity=0.007400) Targeting (TPP) (MouseSensitiveName="Targeting",LastConvertedMouseSensitivity=0.007044) Vehicle (MouseSensitiveName="VehicleDriver",LastConvertedMouseSensitivity=0.007400)
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Message someone you know outside of Greece to buy you a gift subscription. Then they give you the code and it's all yours.
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Need help for sens OSU! to Crossfire
potato psoas replied to Sl0ck3r's topic in Technical Discussion
Well if you have a look at this, you can see where to put all your settings: I have highlighted the conversion method red because you need to decide which method you want to convert with before doing any conversions to other games. Keep in mind you must always input the correct FOV for each game and double check hidden settings like raw input. -
yeah I'll try it out
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This is what it should look like: Just change the conversion method if it isn't the one you want and replace the FOV for Fortnite because you didn't mention it. You can then convert from CS:GO to all the other Fortnite Aim types.
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You need to change the aim type to AWP for CS:GO and then you can convert to ACOG in RS6. Since I don't know everything I need to do the calculation, I have put variables in the inputs. But this should help you understand what to do.
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I have screenshotted what your calculator should look like: One thing I noticed was that using the Aim "Hipfire (TPP)" doesn't change the FOV in the calculations. But it works for Hipfire (FPP). I wasn't too sure of what you were asking either - are you asking what conversion method is best to use?
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Don't convert using 360 Distance, you need to pick another method. Which method you choose is up to you. You need to learn about monitor matching. For starters, you should watch this video:
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Trouble with Tom Clancy's Rainbow Six Siege
potato psoas replied to Mastercalc's topic in Feedback, suggestions and bugs
Each game has limits for the sensitivities you can use. This is when the calculator tells you your sensitivity is too high or too low. Intuitively, you'd think the sensitivity value range would go from 0 to infinity but that is not the case. Sometimes it's easier mathematically to do things certain ways. -
It helps to understand why it feels good, but, it is never going to be perfect because of distortion. I also personally use 0%MM because it is matched and feels better at the crosshair. 100%MM would be my second option, since this is the same as converting using the gear ratio. Viewspeed (v1) hangs around 75%MM but I don't really think there is any advantage to using it. But yeah, it helps to understand the advantages and disadvantages of each method to help you decide, but you can use whatever. But just make sure you don't keep changing your mind - because of distortion it will never be perfect.
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get a friend to buy you an account?
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If it's got acceleration than @DPI Wizard can't add it.
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Viewspeed (v1) instead of 360° Distance?
potato psoas replied to LUX1337's topic in Technical Discussion
It's garbage because your perceived sensitivity changes. When you zoom in it will feel too fast and when you use a high FOV it will feel slower. There is a good explanation for why we monitor match in this video: -
PUBG Mouse sensitivity Issues on new build
potato psoas replied to Links2586's topic in Technical Discussion
I doubt that changing your specs would affect your sensitivity. It might have been an update or you changed something. But if you ask me, it's probably just PUBG being stupid. The configuration doesn't save properly and the in-game options don't really show the right settings. Make sure you are editing the config file rather than in-game. And make backup copies. -
@DPI Wizard may be able to help with analyzing the DPI of your mouse?
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Excuses, dogs don't eat mice!
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The actual optimal solution is 100%MM or the Gear Ratio method. But because of distortion, it doesn't feel correct at the crosshair. Muscle memory is both distance and speed. But really your muscle memory is about moving your mouse and expecting to move to a certain point on the monitor. But because of distortion, you are never going to maintain muscle memory across all points on the monitor when changing your FOV. The best thing you can do is choose the method that you think will benefit you the most, and do some experimenting. 0% is matched at the crosshair so it's good for tracking and making adjustments, but it isn't as good with flicks closer to the edge of the monitor. 100% is matched at the edge of the monitor so flicks are easier closer to the edge. And as Drimzi mentions below, the sensitivity is more uniform across the entire FOV range. Every other monitor match percentage is a combination of 0% and 100%. Viewspeed hangs around 75%MM. I don't really know why you say it's the optimal solution... FYI, the description of "Viewspeed" actually applies to the Gear Ratio Method, which is 100%MM. And I agree, 100%MM makes the most sense and would be the optimal, perfect solution if it weren't for distortion.
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It isn't actually more correct, it was just chosen for convenience sake. It's more accurate than what you'd normally use, but not the best. There actually isn't a perfect method because of distortion. 0% is matched at the crosshair, but less matched as you approach the edge of the monitor. If you match at 100%MM then it is not matched at the crosshair but more matched as you approach the edge of the monitor... But the best method is up to you and what you prefer. You could even scale the monitor match or use different methods for different situations. Personally I use 0%MM because I like having the crosshair feel the same. And when you flick to a target you can still make adjustments - and those adjustments are so much easier to make when using 0%.
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Do you think this would be the same for Warhammer 40,000: Space Marine?
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
potato psoas replied to DPI Wizard's topic in Supported Games
I didn't realize PUBG had this problem, this is great, I always felt like something was wrong with my sensitivity. -
There isn't a "best method" because of distortion on the monitor. But the two "best" methods are 0% MM and 100%MM. 0%MM matches at the crosshair and 100%MM matches at the edge of the monitor. If that confuses you then you should watch this video explaining what monitor matching is: Although, the problem with 100%MM is that it's aspect-ratio dependent, which means you get different results using different aspect ratios. This isn't that big of a problem but if you think it is you can use 100%MM but for the vertical FOV, which you can calculate by dividing your vertical by your horizontal (horizontal:vertical), e.g. if your aspect ratio is 16:9, the 100%MM for your vertical FOV would be 9/16 = 56.25%MM. You can of course pick whatever monitor match percentage you like, or even use Viewspeed. It all depends on what you prefer to use. Personally I use 0% MM because I prefer to match at the crosshair.
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I know what you're talking about, it does feel like it's panning. But what I said before about the flaws and strengths makes a lot of sense to me too - and I can notice that with 100%MM the cursor feels too fast at lower FOV and too slow at higher FOV. I feel like distortion still plays a part even with the Gear Ratio method.