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ProuDBeasT

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Everything posted by ProuDBeasT

  1. If you set the multiplier to 1, the game uses MDH 100%. The other values don't represent any specific MDH percentage, so every scope uses a different one.
  2. This should feel the same (I've used MDH 100% which is the method that PUBG uses when you set all your sensitivities to the same value): <Attr name="MouseSensitivity" value="0.463172"/><Attr name="HipMouseSensitivity" value="0.474086"/><Attr name="IronSightsMouseSensitivity" value="0.468002"/><Attr name="ShortScopeMouseSensitivity" value="0.394958"/><Attr name="MediumScopeMouseSensitivity" value="0.351776"/><Attr name="LongScopeMouseSensitivity" value="0.180591"/><Attr name="PeepholeMouseSensitivity" value="0.475217"/> Discrepancy: -0.0001% (-0.0001 cm) Config FOV: <Attr name="FieldOfView" value="58.72"/> Actual VFOV: 58.72 degrees Actual HFOV: 90 degrees
  3. Sure, I'll stick to MDH 0% if that gets me the most similar result. I just thought that at 5.7x zoom the percentage would be much different from 0% (maybe 25% or more). If that was the case, I would set the percentage to that, but if it was less that 25%, it would not be that big of a deal for me.
  4. OK, thank you for the quick answer
  5. I got used to how Destiny 2's "low" zoom scopes feel (≈5,7x zoom) and I wanted my sniper aim in other games like PUBG or Battlefield to be the closest possible to that. I play on a 0.8 sensitivity multiplier and I don't know which conversion method (or MDH percentage) I should be using, because the multiplier stays the same for MDH 0% and up to 50%. Could someone help me please? Thank you
  6. Once you've converted your D2 hipfire sens to Apex hipfire, set the sens multiplier to 1.0 and all the scopes in Apex will use MDH 0% based on your Apex hipfire sensitivity. Since you can't adjust the sensitivity value for each scope in Apex I wouldn't do it, but you actually can and the sensitivity would feel literally the same (only for one scope, messing the aim for the rest of them).
  7. For hipfire, 360 distance usually gets the job done; actually, if FOV is matched, it feels exactly the same in both games (thats why I matched your D2 and Apex FOV values). If you want to go with different FOV values and you feel that your sens is a bit off with 360 distance, you can try MDV 0% or Viewspeed Vertical (personally, I'd go Viespeed vertical in this case -if 360 distance feels off-). Apex uses MDH 0% by default so I'd suggest you to use that (and that seems to be the method that better preserves muscle memory from hipfire). In fact, if you wanted to use any other percentage, you would be able to adjust that for only one scope, because all scopes use the same config multiplier.
  8. Hi, The conversion should look like this: I want to point out a few things: - You should use the Apex config file because the in-game slider isn't 100% accurate - In order to find out the Apex FOV multiplier just copy the "Actual HFOV" from D2, paste it in the Apex FOV tab (setting FOV type to Hdeg 16:9/Res) and the config FOV ("Multi") will appear as "cl_fovScale" - It seems that a 0.8 sensitivity multiplier in D2 is MDH 0%, but I'm not sure - MDV 0% = MDH 0%
  9. BFV uses hipfire sensitivity to calculate all the other ADS sensitivities, so if you don't have a hipfire sensitivity, it won't have any reference for your ADS sensitivity. In case you're wondering, the calculator always uses the input sensitivity (Fortnite) for all the calculations, so you can set literally any hipfire sensitivity in BFV, but if you are converting to 1X00 sensitivity, it will always feel the same. E.g.: with 0.009 hipfire sensitivity (BFV), your 1X00 sensitivity is 0.334158, but if you set hipfire to 0.001, 1X00 is 0.779702 and both of them will feel the same. One more thing, since we need a hipfire sensitivity for BFV, it makes sense to conver it from your Fortnite hipfire sensitivity so it feels pretty much the same.
  10. I think that you are just missing your BFV hipfire sensitivity (I converted it from your Fortnite hipfire), could that be the case?
  11. Please, @DPI Wizard
  12. Does the recently added "pilot sensitivity" (1st person) share the same values as the other ones? OK, dumb question, sorry. Pilot sensitivity can be edited in the config file now ("GstInput.MousePilotSensitivity") and the value is the one that the calculator gives for "Default (1st person)."
  13. Is there a way to change the sensitivity for any scope (holo, 6x or 10x for now) without changing the ADS sensitivity? Maybe using the other sensitivity scalars?
  14. Oh, sorry, you're right, I meant shorter. Even though the calculation is correct, I feel like it's a very high ADS sensitivity. I lowered my HFOV to 106 and the new ADS sensitivities feel just right. Thank y'all for the help!
  15. I simply got used to that 103 VFOV. It's the ingame and config file setting too, so it makes it a bit easier to change. Is it important for the conversion, though? I get the same result if change it to 131.79 Hdeg 16:9.
  16. Hi! I'm new to Mouse Sensitivity and I'm still trying to learn how to use the calculator. I've run into a possible problem with a conversion from Source to BF1. As you can see in the image, I'm using Viewspeed to convert my ADS sensitivity. I've already used it for BO4 and PUBG and it feels awesome, but in BF1 it seems way too much: my 360º distance with a 1.5x scope is greater than my hipfire 360º distance and that doesn't happen in the other two games, which leads me to believe that I might be doing something wrong. Can someone help me, please? Sorry if I'm making an obvious mistake and thank you.
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