Jump to content

Porrello

Premium Members
  • Posts

    11
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Porrello's Achievements

  1. That worked! Must be a bug... I thought I was going crazy cause I remember checking a few months ago the distance being correct
  2. https://www.mouse-sensitivity.com/?share=a53e1556d04a9a4f7f0dcb4a0758b9e2 In siege config I set my FOV to 73.739795 and my pitch and yaw sens to 12 and put the shown multiplier to the MouseSensitivityMultiplierUnit, and it doesn't match the 360
  3. When I convert 360 hipfire from CSGO to Siege, measuring it using my mousepad it's not the same. Is there a problem with the calculator? I also match the FOVs.
  4. Thank you sir, username checks out
  5. Haha, I just found it super weird. I myself went from a 1440p 27 inch to 55inch 4k and didn’t change a single setting and it felt exactly the same
  6. It was Valorant, and it was 2 different monitors. One was 1440p 27” and one was 1080p 24.5”
  7. This doesn’t make sense to me tbh. Changing screen size (same aspect ratio) doesn’t affect the image shown on screen. It’s the same exact image on a different size screen. It’s comparable to sitting further or closer to your monitor, and you wouldn’t adjust your sensitivity if you sat further away so why would you change it if your screen is bigger/smaller. Also, resolution just changes the amount of pixels on the screen giving more detail to your game. 3D games don’t calculate movement with pixels...
  8. I was watching a stream of shroud and he changed to 1440p from 1080p and said his mouse sensitivity felt “slower” IN GAME, and wanted to adjust his DPI to match... I feel this is wrong? am I right in thinking that resolution does not affect mouse sensitivity in game as long as the aspect ratio is the same (1080p = 1440p = 4k)... but only affects your mouse on the desktop due to scaling? i always thought changing resolution in game just makes the textures higher and graphics higher detail, without affecting the actual mechanics ... unless ofcourse you’re changing aspect ratios (16:9 > 21:9) which would affect your FOV. I’ve searched online and it seems there’s not many people that are aware of this as I thought and I saw many posts of people recommending to change sensitivity if changing resolution.
  9. Yeah I think I'll go back to 75% ^ This was my original question. If I use 75% and match the FOV, it should always feel the same?
  10. I've tried the 0%, it feels a bit slow on the ADS making me play noticeably worse. Is it worth sticking to in the long run?
  11. (Another one of these threads) I like matching my FOV in all games, what should I use? Monitor Distance 0%, 56.25% or 75%? I came from playing a lot of CSGO which is supposedly 75%, do you recommend sticking to that conversion method then, or will it still be inconsistent in different games even if FOV matches?
×
×
  • Create New...