Sorry, setting it to 1 does give you a 1:1 sensitivity - it just feels faster because of the FOV change. So if you calculate the FOV difference and adjust the multiplier accordingly your aim would be more consistent, I reckon?
Hello. This game also uses zoom_sensitivity_ratio & zoom_sensitivity_ratio_sharps (ADS sensitivity multipliers). Maybe you could add those to the calculator for 1:1 mouse movement?
So you have confirmed that setsensitivity in the console works, even though it doesn't register in the .ini? Btw, the console is binded to the home key for me by default, not tilde. For you it's tilde?
Can anyone else let Wizard know? That way he can prioritize this and perhaps find a fix. Xbye and I can't be the only ones here who play Dirty Bomb and noticed this.
Maybe you could include the Steam App ID and the name of the executable in the game info? Could be useful for injecting RInput, for instance, and a plethora of other things. The more info the better, right?
Changing the sensitivity in the .ini file doesn't work, only the in-game sensitivity slider does. The second time you launch the game it replaces the value in the .ini with whatever you have set in the slider. I tried using the setsensitivity command and that didn't work either.
I don't understand how to change the value in the registry. I'm trying to set it to 0.32, but the closest I can get with the in-game slider is 0.34. This is what I see in the registry:
Monday Night Combat Surprised to see this one isn't added yet, I used to play it all the time when it came out! It's on sale right now for $0.99. Really good game, IMO.
3.3 Minor Release 11 May 2015
Rebuilt Player panel as a two-list layout instead of buttons that were missing text
Increased mouse sensitivity range and added fine sensitivity adjustment slider (auto-converts from previous sensitivity setting)
Fixed mouse cursor disappearing if suddenly disconnected from room, requiring force quit
If you are unexpectedly disconnected it provides the reason on the main menu, bottom-left corner
tweaked some lighting / glow / texture settings
fixed leaderboard buttons missing labels
Removed raycast that may have been causing crash
Needs updating!