Hello,
First, I am trying to get this sort of aiming sens: https://youtu.be/8sU35c2vfOI
1:1 tracking of a moving target in center screen at all zoom levels, so I can transition between hipfire and ADS and track targets without changing sens speed/feeling. From my understanding from instructions, that should look like this in the calculator: Monitor horizontal distance, with 0% and scale of 100%.
I don't need to convert fov or feeling from another game, I just want the 1:1 aiming based on my hipfire sens in the game I'm playing. So for example, if I have a base hipfire sens of 40 cm/360 at whatever fov(in this case, 120 16:9 hdeg), I want multiplier values relative to that. However, I can't get the calculator to matchup with what I'm expecting.
Here is my input:
I found online the formula for this calculation is as follows: cm / (tangent(zoomFOV/2)/tan(hipfireFOV/2)) with fov in degrees
The game I'm currently trying to match that in is XDefiant, but I've also tried it for other games such as Apex, Insurgency:sandstorm, and a few others and never seem to get values I'm expecting.
Since I am inputting XDefiant's hipfire value as my input, I expect the calculator to calculate the values based on that. It appears to be doing so, but the values are not as expected based on the given FOVs. using the formula above, for example, the value for the 1x scopes(holo, irons, red dot, etc) aka multiplier 1 are incorrect.
I would expect it to read as: 40.2233 / (tangent(100 degrees/2)/tan(120 degrees/2)) = 58.45 cm/360, but the calculator shows it at approx 65 cm.360.
For 8x zoom, I would expect it to read as = 40.2233 / (tangent(100 degrees/2)/tan(120 degrees/2)) = 386 cm/360, but the calculator shows 651 cm/360.
When I try out the calculator values in game, they feel too slow, and it feels further and further slower the higher zoom I go(I am aware xdefiant specifically lacks granularity in multipliers for individual scopes, but this holds true across all games i've tried to get this sort of aim in)
Any1 able to explain what I'm doing wrong or misunderstanding? Am I supposed to be using
this instead? This seems to have much closer values to what's expected, and feels better in-game as well. The output values are as below:
the 1x value is almost very close to what I was expecting based on the formula I found online, and the 8x value is closer, as well, although a bit higher. These values feel very close to what I'd expect in-game.
Thanks for helping.