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zhou707377543

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Everything posted by zhou707377543

  1. Thank you for answering my doubts, can you save an example to help me understand, what a simple multiplier solution process, such as how CSGO's AWP is obtained
  2. The scope sensitivity is based off of the hipfire sensitivity, What formula is the scaling principle based on, (Scope). The way this coefficient is solved makes me a little confused
  3. How is the coefficient of 15.748 obtained, the above conversion is hipfire, and what I need is (Scope), he is 1 in some games, and in CSGO it is 0.818933, this value is a constant, does not change with sensitivity conversion, how is this coefficient reflected in the equation.
  4. Thank you for your answer, when using different FOVs, how is (hipfire) solved, that is, what formula is he used to calculate, this coefficient is not always 1, and does not change with sensitivity conversion, it seems to change with FOV and MDH.
  5. N1=((tan(fov*1/2))/(tan(fov*1/2)))*N2 This equation cannot be used to solve the above problems
  6. Also kovaak to convert CSGO, and apex.0% in MDH. CSGO: zoom_sensitivity_ratio_mouse is 0.818933 (AWP) APEX: mouse_zoomed_sensitivity_scalar_1 0.991827 Call of Duty 2022 is again 1 How does this specific coefficient of the opening target translate?
  7. Thank you for your answer, what I actually want to know is the scope coefficient, based on what formula is calculated, in different game conversions, Hip fire will change with the conversion of the game, and in the same MDH% conversion mode, the sight factor tends to be the same, why.
  8. Call of Duty Online has been discontinued, presumably last year or the year before last。
  9. There are a lot of Chinese FPS games, and it is for the above reasons that they cannot be added, which I think is a pity
  10. You can chat with me privately and I can give you a test account to add the game
  11. Hello, there is a question, I have always had questions, do you see can help answer it, that is, what calculation method is the scope coefficient based on, I know the conversion method based on (Hipfire) k*a=arctan(MDH%*(tanFov/2))/arctan(MDH%*(tanfov/2))*b, the K value is, a and b are the game sensitivity ratios corresponding to 360° rotation at the same distance, But the forum did not point out, how to get the scope coefficient, for example, the awp in CSGO MDH0% is (0.818933), and the call of duty and Apex are (1), how is the conversion of the scope coefficient obtained, thank you.
  12. Name: CalabiYau(卡拉比丘) Website: https://www.biligame.com/detail/?id=106110&sourceFrom=1112 Status: closed beta Release date: Availability: invite only
  13. When I play csgo, the mouse speed is 3 ,DPI400, mouse rate of return is 1000 Hz. The website gives a CF conversion speed of 25, but in China, CF only supports 125 rate of return. When I use 25 in-game sensitivity, I will obviously feel faster, and only when it is reduced to about 10 can I feel normal.
  14. In China, the CF game only supports the return rate of 125Hz, but when I play csgo, the return rate of mouse is 1000Hz. When I use the website for conversion, the CF mouse speed obtained by csgo game is obviously very fast under 125Hz. Can I convert the mouse speed under the return rate of cf125hz。 Thank you。
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