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Everything posted by zhou707377543
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Hello w I think you can add a Chinese to this game, his Chinese name is 尘白禁区
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The game will be tested at 10 a.m. Beijing time on 6.16, can Mr. W do some testing at that time?
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After reading the post you answered, I have roughly gained some understanding. Are you right? Firstly, there is no universal formula for mapping hip firing sensitivity to scope high magnification sensitivity. Specifically, for each game, it needs to be analyzed in this game. Secondly, I have some personal understanding. Do you see it correctly? I believe that K and the sensitivity m of the scope, which determine the comfort of high-power mirror opening, are always inversely proportional in most games, that is, K=a/(bm), and the values of a and b need to be analyzed in different games. For example, in CSGO, a and b are 90/40 (4 to 3 fov), and in Apex, they are (mdh0%)/m, and I have also found exceptions, In the definition of "Watch Pioneer", the value of "m" in the scope is the value of the comfortable pull gun coefficient K, which means that if m=100, it is 1/(100%)=K, and if m=37, it is 1/(37%)=K. The definition of "comfortable pull gun coefficient K" refers to N1=KN2, which is the comfort coefficient required to match the hand pull gun to a certain distance on the screen.
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As is well known, in fps games, the adjustment coefficient m of the high magnification sight sensitivity is an operation applied to the waist shot sensitivity of the game. The definition method of the coefficient m varies among different games, for example, the relationship between the sight sensitivity coefficient m and the hand adjustment coefficient k of csgo is defined by fov, with K=90 (fov)/(40fov * m), while OW is the sight sensitivity coefficient m and the hand adjustment coefficient k are equivalent, that is, K=m, The latest Call of Duty and Apex's scope coefficient m are defined as K1=m * K, where m=1 represents 100% of the K value and m=0.7 represents 70% of the K value. In summary, different games have different definitions of the scope sensitivity coefficient. I would like to know if there are other definition methods on the market, such as Crossfire, and if you encounter a brand new game, How can we quickly infer the direct relationship between the sight coefficient m and the hand feel coefficient K.
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MDH needs to be calculated by yourself, if you feel troublesome can use the premium membership feature, bilibili, there should be how to use the site.
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0.5 is what you need to adjust, use MDH0, and adjust FOV to achieve the minimum error。
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The field of view of the Atomic Heart can be changed through the plug-in, using (Flawless Widescreen), this plug-in can modify the game FOV, modify the game sensitivity after FOV you see how much.
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The field of view of the Atomic Heart
zhou707377543 posted a topic in Feedback, suggestions and bugs
The field of view of the Atomic Heart can be changed through the plug-in, using (Flawless Widescreen), this plug-in can modify the game FOV, modify the game sensitivity after FOV you see how much. -
Those two are indeed a game, and his English name in China is CSOL
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I will register one for the CSOL account tomorrow and chat with you privately.
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我明天会为CSOL帐户注册一个,然后私下与您聊天。
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Name: Counter-Strike Online (反恐精英OL) Website: https://csol.tiancity.com/homepage/v6/download/ Status: release Release date:16.12.2008 Availability: Free
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Name: 星际战甲 Website: https://www.wegame.com.cn/store/2000576/warframe Status: release Release date:30.11.2020 Availability: Free
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Name: TPS(枪神纪) Website: https://www.wegame.com.cn/store/33/tps Status: release Release date:15.4.2012 Availability: Free
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Name: AssaultFire Website:https://nz.qq.com/web202106/download.shtml Status: Release Availability: Free Release date: 18.4.2011
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How to measure HFOV for a brand new game
zhou707377543 replied to zhou707377543's topic in Technical Discussion
Thank you for your attention, I plan to send out the new game address in the morning of the 8th District East time, and see if you can convert it -
As the title shows, I was recently playing a game called Reverse War, which doesn't have any FOV options, and I was wondering how I could do it myself and what method I would use to measure HFOV if I came across a 3D scene, a new game.
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I carefully read your explanation above, and now I fully understand how to calculate the coefficient, I can derive the coefficient through the MDH% formula, and then reverse deduce what is FOV under the unit value, the specific need to be carried out in the game through pixel measurement software, thank you for your patience
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I still have some questions,(So for instance zoomed 1 is 4:3 FOV 40)How to measure this value for different games。It's not just CSGO,At the same time, what is the meaning of FOV represented by this coefficient。As we all know, changing this parameter does not change the size of the real FOV in the game。