After reading the post you answered, I have roughly gained some understanding. Are you right? Firstly, there is no universal formula for mapping hip firing sensitivity to scope high magnification sensitivity. Specifically, for each game, it needs to be analyzed in this game. Secondly, I have some personal understanding. Do you see it correctly? I believe that K and the sensitivity m of the scope, which determine the comfort of high-power mirror opening, are always inversely proportional in most games, that is, K=a/(bm), and the values of a and b need to be analyzed in different games. For example, in CSGO, a and b are 90/40 (4 to 3 fov), and in Apex, they are (mdh0%)/m, and I have also found exceptions, In the definition of "Watch Pioneer", the value of "m" in the scope is the value of the comfortable pull gun coefficient K, which means that if m=100, it is 1/(100%)=K, and if m=37, it is 1/(37%)=K. The definition of "comfortable pull gun coefficient K" refers to N1=KN2, which is the comfort coefficient required to match the hand pull gun to a certain distance on the screen.