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NovaTitan

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Everything posted by NovaTitan

  1. It's pretty obvious how it continues to happen and will continue to happen. People are buying the game.
  2. Ah, that's a shame.
  3. Name: 404SightWebsite: https://store.steampowered.com/app/361630/404Sight/Status: ReleasedRelease date: Apr 16, 2015Availability: Free It has first person (in settings) and 3rd person view with FOV slider. If this can be used in the calculator with both options, it would be much appreciated.
  4. Name: Blade SymphonyWebsite: https://store.steampowered.com/app/225600/Blade_Symphony/Status: ReleasedRelease date: May 7, 2014Availability: Free
  5. Name: Plastic PlaygroundWebsite: https://store.steampowered.com/app/458560/Plastic_Playground/Status: releasedRelease date: Apr 18, 2016Availability: Free
  6. These platforms are iffy and difficult to land to and it does have too much negative acceleration. Once landed, you cannot turn 180 or 360 so it seems impossible to add or nearly impossible. The negative acceleration also cannot be disabled and seems built-in. This game cannot be added.
  7. 0% is naturally easier to adjust for and the whole website was initially based on that muscle memory of 0%. I would stick with that until further data shows otherwise. At the same time, my anecdotal studies on pro players and semi-pro players show that you can get used to anything be it linear acceleration, quadratic acceleration, no acceleration, low DPI, high DPI, and different FOVs. With that said, consistency is key and as long as the acceleration is consistent (not packet losses), you will get accuracy.
  8. In Air Brawl, if you go to control yaw and pitch to Mouse and then go to Control Options, it has a sensitivity bar similar to Mount & Blade: Warband. Do these increments have a numerical value within the config or registry? It would definitely be difficult to add this in, but I think it's possible because if you see this video you can land on a platform and then test the sensitivity of a 360.
  9. That's a shame. I didn't know it was that bad. Dang.
  10. If you use, Bluestacks 4, PUBG Mobile doesn't have much lag. It does have similar input settings to the PC version, I think. It's been awhile.
  11. Name: Air Brawl Website: https://store.steampowered.com/app/375600/Air_Brawl/ Status: Released Release date: Jun 2, 2015 Availability: Free
  12. Name: Hide and Shriek Website: https://store.steampowered.com/app/480430/Hide_and_Shriek/ Status: Released Release date: Oct 25, 2016 Availability: Free
  13. Name: Long Live SantaWebsite: https://store.steampowered.com/app/763410/Long_Live_Santa/Status: releasedRelease date: Dec 19, 2017Availability: Free
  14. Can we get Long Live Santa? It has some weird config issues. I have a group that plays this game on steam friends, but I never got the right sensitivity. https://store.steampowered.com/app/763410/Long_Live_Santa/
  15. Vitamin deficiency, mineral deficiency, maybe eating at unusual times = sugar spikes and lows, or perhaps blood test with doctor would help.
  16. How do you change the settings in registry? You said added with in-game and registry settings. Is it possible to change the FOV using the registry instead of the 5 count increments. Right now, using 75 FOV, but would like to use 74 FOV.
  17. Seconded this. This is a popular game and I'm not sure if it's possible, but I have been using screenshots of the slider itself to adjust between computers/installs.
  18. Thank you for updating this.
  19. Much thanks. Good to know as well.
  20. Can we get Bound in Blood and COJ1? https://store.steampowered.com/app/3020/Call_of_Juarez/
  21. I can't find the input.ini file even after googling and checking pcgamingwiki. To disable acceleration add these lines to Input.ini (there will still be a small amount of acceleration even with this fix):[/Script/Engine.InputSettings] bEnableMouseSmoothing=False It's not in my appdata or my steamapps common folder.
  22. The Ship and if different The Ship remastered as well.
  23. Thank you, Drimzi. I will try this out for some indie titles like Goinund.
  24. For monitor match 0% based on the FOV of a game, what would be the algorithms/equations used for the calculator? I think it involves arctan, etc, but I could not find a thread from searching. I just want equations for say FOV 70 converting from FOV 106.26 or FOV 103. What are the numbers behind the calculator? What values do I insert if I'm to figure it out?
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