randomguy7
Premium Members-
Posts
168 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Updates
Release Notes
Store
Everything posted by randomguy7
-
Name: Project Warlock 2 Website: https://store.steampowered.com/app/1640300/Project_Warlock_II/ Status: Early Access Release Date: 6/11/2-22 Availability: For purchase
-
An extra ` in the code is preventing the fov from changing the 360 degree distance (you can see it next to the actual fov field)
-
an fov slider has been added.
-
This open source fork is a brand of save editor that is based on the gibbed editor and has lineage all the way back to borderlands 1. It's very safe. It's not a code injector, it reads the save files directly. you can browse the open source code on github in the thread if you want.
-
https://opencheattables.org/viewtopic.php?f=44&t=797 you can edit the sensitivity with this save editor
-
nblood Name: nblood Website: https://lerppu.net/wannabethesis/ Status: source port for Blood Release date: ??? Availability: Free
-
Hey guys. I've been using a program called RawAccel (available here) in order to fine-tune my sensitivity. Let me explain. In order to use this tool, install it like normal and open up the program. This will require a restart. Now, it's no surprise that this program was originally intended to port quake 3 arena's mouse acceleration to systemwide use. However, if you alter the menu that says linear to say off (in red in attached image) then you can set your mouse to it's max dpi and subdivide it's dpi into any resolution. Simply select the game you wish to find the dpi for, start putting a dpi in, and carefully set each digit (down to any number of decimal places) until your hipfire/etc shows the lowest possible percentage. then divide that dpi by your max dpi and paste that into the Sens. Multiplier (blue). it would be great if the website knew how to do this.
-
the new update broke the config file. there's a new config. could you please update?
-
https://jscalc.io/embed/RTCJTLMts42GYfWf?utm_medium=referral&utm_campaign=JSCalc Blog&utm_source=JSCalc blog on this website, you're able to calculate the arcminute for the default fov, and it says that having an arcminute of 1.00 is the best. But how do I do this for different fovs? I would love this to be added as a feature.
-
Name: Sin: Gold w/ Community Pack and MarkC Mouse Fix Website: https://www.moddb.com/mods/sin-community-pack https://www.gog.com/game/sin_gold http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html Status: Under Community Development, Released Release date: 199X Availability: For Purchase
-
I have a question. when I convert from windows to game, should I set the aim to distance vertical or distance horizontal?
-
Name Crysis Remastered Trilogy website https://www.epicgames.com/store/en-US/bundles/crysis-remastered-trilogy status release 15 oct 2021 availability : paid please note that crysis 1 remastered is heavily updated too
-
Name: Urban Terror Website: https://www.urbanterror.info/home/ Status: Open Source Release date: 2000 Availability: Freeware
-
Name: Serious Sam Classics: Revolution Website: https://store.steampowered.com/app/227780/Serious_Sam_Classics_Revolution/ Status: released Release date: Aug 30, 2019 Availability: Free for current owners of serious sam classics, otherwise 9.99
-
Name: Severed Steel Website: https://store.steampowered.com/app/1227690/Severed_Steel/ Status: Released Released Date: Sep 17, 2021 Availability: $24.99 USD
-
Hey, so on the advanced warfare custom client s1x, I use 65 cg_fov and 1.5 cg_fovscale and it makes it move faster. How can I more accurately find out what sensitivity I'm actually using when I do this?
-
name: Prodeus website: https://store.steampowered.com/app/964800/Prodeus/ status: early access availability: for purchase
-
Name: GZDoom version 4.5 Website: https://zdoom.org/downloads Status: Released Just FYI, they did a total rework of the mouse sensitivity system and removed all magic values. Worth a revisit.