randomguy7
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Everything posted by randomguy7
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hi, the sensitivity is like half of what it should be now, I think they changed the way it works. could you perhaps update it?
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First Person Shooters without ADS (Hipfire Only)
randomguy7 replied to Scca's topic in General Gaming Discussion
there's trepang2 for single player and f.e.a.r. combat (community run) for multiplayer if you like that style of game, and cube 2: sauerbraten and Urban Terror are also pretty popular open source (aka freeware) titles -
maybe if you use 8000 hz the smoothing-removal still might need to be used?
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yeah it should probably be updated because the game is fully released now
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there's a few call of duty clients that support cg_fovscale as well as cg_fov which scales all fov's including zoom. the remaining call of duty clients are: -plutonium (https://plutonium.pw) for modern warfare 3, black ops 1, black ops 2, and world at war -boiii (https://reactiongaming.us/community/threads/how-to-play-black-ops-3-with-the-boiii-client-updated-june-24-2023.1971/ for tutorial on how to get running) for black ops 3 -h1 mod (https://github.com/h1-mod/h1-mod) for modern warfare remastered would it be possible to add support for this command in the calculator? most people use this command instead of cg_fov or in-menu fov due to better support.
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what was your old mouse? did it not have 1000hz polling rate? if not, then I'd suggest using the faster mouse's camera framerate
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have you tried tweaking the dpi? if you have, find your old mouse and set up your favorite game to do a 180 for a full swipe of your mousepad. then use the same dpi on your new mouse and keep adjusting your new mouse's dpi until it does a 180 for the same sensitivity. Sometimes it defaults to a different dpi or maybe you pressed the "change dpi" button.
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High Dpi issues on old Games / Engines
randomguy7 replied to Quackerjack's topic in Technical Discussion
just remember that motionsync only works on 4000 hz and below -
Name: Slayers X Website: https://store.steampowered.com/app/1931020/Slayers_X_Terminal_Aftermath_Vengance_of_the_Slayer/ Status: Released Release Date: 6/1/2023 Availability: For Purchase
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Enable calculation of Y DPI Multiplier in RawAccel
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
well first of all you gotta calculate the x multiplier (let's assume our target is 1.00 sens) and then do the same for the y multiplier (by setting both x and y to vertical) and divide the y result by x. the sensitivity for x and y will be different in windows but as long as you are using the target sens you will be fine. edit: be sure to set y sensivity to custom -
Enable calculation of Y DPI Multiplier in RawAccel
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
rawaccel actually subdivides x and y dpi axis differently, so if y/x is something below 1 then it will be less than the horizontal dpi thus the calculations will be the same. this is why i'm asking for the setting to be updated -
Enable calculation of Y DPI Multiplier in RawAccel
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
yeah, I calculate my entire rawaccel before I go into any game -
xlabs is now dead via a cease and decist
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this project has been cancelled via cease and decist
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I recently tried to calculate my sensitivity by my dpi and leaving the sensitivity for modern warfare II on 1. I had 120 FOV and changed the dpi on my mouse until it did a complete 180 for a full swipe of my mouse. I found that different mice had different cm/360 than 90. So I divided the actual number, 90, by the calculated number- say, 89.94. Then I multiplied the dividend by my actual dpi by my mouse's set dpi and pasted the result in the dpi portion of the mouse calculator until the calculated result was 90. the result I came up with is 1 Sens 1539.3945 DPI. So I tried this with other mice. My g pro superlight with HyperGlides says 1950 but calculated 1539.3945 DPI, and each time I changed my mouse's set dpi until I got 180, sometimes using RawAccel, until it did a full 45 cm/180. And at that point I knew I then had 1539.3945 DPI. I calculated the dpi not by changing the sensitivity but by keeping the sensitivity the same and doing it backwards by changing the dpi until it truly matched an entire mousepad swipe by 45cm. I ignored the preset dpi and went only by the cm/180. and when I had that, I had 1539.3945 dpi.
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Zombie Army 4 bugs out at 70 fov/1000 dpi
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
why was this double posted -
Name: DSDA Doom Website: https://github.com/kraflab/dsda-doom Status: Source Port (For Doom) Availability: Free Name: International Doom Website: https://www.doomworld.com/forum/topic/127710-international-doom-621-heretic-611-hexen-601-updated-january-17-2023/ Status: Source Port Availability: Free Name: Nugget Doom Website: https://www.doomworld.com/forum/topic/125256-nugget-doom-1130-apr-3rd-23/ Status: Source Port Availability: Free
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So something has been on my mind for a while now. We all know that the originally intended way to calculate Jedi's Trick is with horizontal in the horizontal slot and vertical in the vertical slot. Still, most games don't enable a separate y sensitivity... however, RawAccel allows someone to do this very quickly, and seeing that the utility has long since been integrated into the calculator, I was wondering why the Y sensitivity multiplier hasn't, considering it would allow a lot of people to use the originally intended Jedi's trick, or perhaps other axis-split calculations that would otherwise have been impossible.
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New monitor needa same sensitivity
randomguy7 replied to Antonio_beqa's topic in Technical Discussion
https://www.mouse-sensitivity.com/?share=00c24f9bb4bf8e1b9d244e4859cb50ae Maybe try something this? Be sure to change the display scale to the one you are using in windows just right click the desktop go to display and look at the "scale" thingo it'll say maybe 125% or something, just change that on the second box to the one your windows says -
Name: MEATGRINDER Website: https://store.steampowered.com/app/1968710/MEATGRINDER/ Status: released Release date: 4/13/2023 Availability: purchase
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Name: Supplice Website: https://store.steampowered.com/app/1693280/Supplice/ Status: early access Release date: April 6 Availability: For Purchase Name: Hyperviolent Website: https://store.steampowered.com/app/1409200/HYPERVIOLENT/ Status: early access Release date: April 6 Availability: For Purchase Name: Herald of Havoc Website: https://store.steampowered.com/app/1963510/Herald_of_Havoc/ Status: early access Release date: April 6 Availability: For Purchase
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Name: X Labs Call of Duty Client (Advanced Warfare, Modern Warfare 2, Ghosts) Website: https://xlabs.dev/ Status: Released Release date: ? Availability: Free/Community-Supported (similar to plutonium)
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Call Of Duty Black Ops 2 FOV Scale Sensitivity Multiplier
randomguy7 replied to hewz's topic in Technical Discussion
great! there are others too that you should probably check out on the afforementioned links. -
Call Of Duty Black Ops 2 FOV Scale Sensitivity Multiplier
randomguy7 replied to hewz's topic in Technical Discussion
by playing Plutonium: https://plutonium.pw/ 90% of old call of duty games require a third party client to play there's also x labs https://xlabs.dev/launcher and h1 https://h1.gg/ the calculator should probably be updated as these are the default modes of play due to the RAT exploits present in the vanilla games.