randomguy7
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Everything posted by randomguy7
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its for switching games back and forth. if you, say, switch from rainbow six to call of duty, it will make call of duty go to rainbow six.
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New method for calculating Vertical sensitivity
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
you've got a point- but 80% of aiming is done in hipfire for me anyway. I notice that I play better with this and my flicks and tracing shots are more consistant. -
New method for calculating Vertical sensitivity
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
so I found a way to surefire calculate this; first I did this: https://www.mouse-sensitivity.com/?share=5d65ffc2bedbc1195627101170898322 I saw that this was the recommended way to use the original jedi's trick implementation where it did horizontal and vertical at once. so I found another game that could easily get this multiplier: https://www.mouse-sensitivity.com/?share=712afd6fa3b29d3e93c4f6b2605d4ff7 as you can see- with the correct field of view, it is the same multiplier. as we can see, destiny 2, my target game, has a "real" fov of 100.8: https://www.mouse-sensitivity.com/?share=cb08c12e74763c326a765c4cd8ea4f31 so if we adjust aim lab like so: https://www.mouse-sensitivity.com/?share=e2723afb1d26b3fdef8ccd57dffb2a73 we now have our multiplier! now all we need to do is add this to rawaccel like in the attached image... and we're done! -
you can still do this if you use rawaccel to change your y/x ratio
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New method for calculating Vertical sensitivity
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
again, while it would be nice to get a multiplier for any dpi- my main point is that the calculator would benefit from utilizing the y/x ratio multiplier in RawAccel GUI for games without a vertical sensitivity multiplier. edit: here's what I was trying to do with the y/x ratio: https://www.mouse-sensitivity.com/?share=aafcb4ec8b99a505edc86b67883eaf8e -
New method for calculating Vertical sensitivity
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
well all I did was find the multiplier for 25600 dpi- the app already does this to an extent. but the real thing I'm saying is the vertical multiplier for games without a vertical sensitivity multiplier. The vertical sensitivity multiplier (y/x ratio) is a gamechanger for me since 90% of games don't have this feature. -
New method for calculating Vertical sensitivity
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
https://www.mouse-sensitivity.com/?share=f4b034eec7d530774012f640e6051e9c https://www.mouse-sensitivity.com/?share=841ebdf83d59e7dbfe6e296bf96b1baf both of these -
So in RawAccel, there's a value called Y/X ratio that subdivides the Y dpi by the X dpi value. So for example, if you were to try and do the original jedi's trick, you'd first find your horizontal value in dpi, and then find the same dpi value for vertical at the same sensitivity. for this example, my X value is 1605.54337 and my Y value is 1477.0710006193. I have my mouse dpi set to 25600. So I put my sens multiplier to 0.062716537890625 and my Y/X multiplier to 0.919981999999975. If this and the original jedi's trick can be added to the calculator I'd love it a lot.
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This video explains the aim consistencies discussed in this thread. While the problem is not aim acceleration, your crosshair will deviate or move from the center of the screen when you strafe or swipe from side to side, almost like how Goldeneye 007 for the Nintendo 64 or Timesplitters aimed, but with reduced effect.
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The highest fov ever that you have seen in a game
randomguy7 replied to d1abl0's topic in General Gaming Discussion
100% it has to be hyper demon. the whole game is made around it! -
they changed the minimum sensitivity I think
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Name: Fortune's Run Website: https://store.steampowered.com/app/1692240/Fortunes_Run/ Status: Early Access Release date: 9/2023 Availability: Paid Name: Diluvian Ultra Website: https://store.steampowered.com/app/1306970/Diluvian_Ultra/ Status: Released Release date: 9/2023 Availability: Paid
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you should probably remove that period after input.ini
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Name: 77p Egg: Eggwife Website: https://store.steampowered.com/app/1317020/77p_egg_Eggwife/ Status: released Availability: Purchase
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hey so there's a new mouse option for the dlc I'm not sure what it does though
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Name: Quake II Remaster Website: https://store.steampowered.com/agecheck/app/2320/ Status: Released Release Date: 8/10/2023 Availability: For Purchase
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Name: VKDOOM Website: https://vkdoom.org Status: BETA Release date: 7/31/2023 Availability: Open Source
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GZDoom has total mouse sensitivity rework
randomguy7 replied to randomguy7's topic in Feedback, suggestions and bugs
Hey I just got back to this and found that the new defaults for m_yaw and m_pitch are 1 which is why on fresh installs with new configs the m_sensitivity x and y should be the same -
Name: Rise of the Triad: Ludicrous Edition Website: https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/ Status: Released Release date: 7/31/2023 Availability: Purchase
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I found a way to calculate the perfect fov
randomguy7 replied to randomguy7's topic in Technical Discussion
I'm actually using the modified valve formula I linked in the original post. It has to do with the size of onscreen objects. -
I found a way to calculate the perfect fov
randomguy7 replied to randomguy7's topic in Technical Discussion
nevermind ignore this post -
I created a formula based on this link: https://forum.unity.com/threads/scale-object-to-match-specific-depth-from-camera.173082/ Here is a good place to find an arctan (or tan^-1): https://www.rapidtables.com/calc/math/Arctan_Calculator.html Place your fov in the Auto FOV box as HDEG RES
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oh, nevermind I had it set to inches instead of centimeters