// //Gameplay //
//Frame rate cap (0 for none) max_fps = "0" // 0 to 1000
// //Gameplay //
//Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps) max_fps_menu = "60" // 0 to 1000
//Toggle framerate smoothing smooth_framerate = "0" // 0 or 1
//Horizontal field of view in degrees assuming 16:9 aspect ratio fov = "90" // 60 to 120
//Enable the ads fov to be relative to the cg_fov_default dvar relative_ads_fov = "1" // 0 or 1
splitscreen_orientation = "0" // 0 or 1
//Enable network void chat voice_chat = "1" // 0 or 1
//Enable occlusion of sound behind solid surfaces sound_occlusion = "1" // 0 or 1
//Mouse smoothing amount mouse_filter = "0" // 0 to 10
mouse_acceleration = "0" // 0 to 1
mouse_sensitivity = "12" // 0.01 to 100
//Multiply yaw sensitivity by this factor when in ADS. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
//Multiply pitch sensitivity by this factor when in ADS. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
//Enables monitor distance ADS scaling based on the sensitivity coefficient. mouse_ads_use_monitor_distance = "1" // 0 or 1
//Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9). mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
//Mouse vertical sensitivity mouse_vertical_sensitivity = "0.022" // -1 to 1
//Enable vertical look with the mouse mouse_vertical_look = "1" // 0 or 1
// //Setup //
//Set to zero to force auto-detect to run at startup auto_detect_has_run = "1" // 0 or 1
//Thread count for handling the job queue worker_threads = "2" // 2 to 8
//Clear to check driver against recommended last_driver_nvidia = "39882" // 0 or bigger
//Clear to check driver against recommended last_driver_amd = "0" // 0 or bigger
//Fraction of video memory usage to target video_memory = "0.975" // 0.75 to 1
// //Display //
// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_mode = "1" // 0 to 3
// //Display //
// 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_preferred_mode = "1" // 1 to 3
//Window X position window_x = "3" // -8192 to 8192
//Window Y position window_y = "22" // -8192 to 8192
//Window width window_width = "0" // 0 to 16384
//Window height window_height = "0" // 0 to 16384
//Window is maximized window_maximized = "0" // 0 or 1
//Fullscreen resolution fullscreen_resolution = "1920x1080" // any text
refresh_rate = "143.996" // 1 to 240
//Monitor index to use for fullscreen monitor = "1" // 0 to 8
//Vsync only applies in fullscreen vsync = "0" // 0 or 1
//Apply Vsync but only in the frontend vsync_menu = "0" // 0 or 1
//Percentage of window resolution that the 3D scene renders at resolution_percent = "100" // 30 to 200
//Color spaces for monitor output display_gamma = "sRGB" // sRGB, or rec.709
//Force specific aspect ratio independent of window aspect ratio aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
// //Graphics //
//LOD's to drop on models, lower numbers are higher quality mesh_quality = "0" // 0 to 32
//0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering texture_filter = "2" // 0 to 2
//Number of mips to drop on streamed textures, lower numbers are higher quality texture_quality = "0" // 0 to 3
//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality texture_quality_fx = "0" // 0 to 15
//Number of mips to drop on reflections, lower numbers are higher quality texture_quality_probes = "0" // 0 to 16
//Number of mips to drop on sun shadows, lower numbers are higher quality texture_quality_baked_sun_shadows = "0" // 0 to 1
//Force lowest mips to stay loaded instead of streaming texture_low_detail_resident = "1" // 0 or 1
disable_dynamic_light_shadows = "0" // 0 or 1
disable_dynamic_sun_shadows = "0" // 0 or 1
//Particle shadow support fx_shadows = "1" // 0 or 1
//Resolution of spot light shadows spot_shadow_texture_size = "4096" // 128 to 8192
//Resolution of omni (point) light shadows omni_shadow_texture_size = "512" // 128 to 2048
//Enable multi-sampled soft shadows shadow_filtering = "1" // 0 or 1
//Enabled order-independent transparency oit = "1" // 0 or 1
//Maximum number of overlapping transparency layers oit_layers = "16" // 8, 9, 12, or 16
//Screen-space ambient occlusion method ssao_technique = "GTAO High Quality" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
//Anti-aliasing technique aa_technique = "Filmic SMAA T2x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
//Per-object motion blur motion_blur = "Auto" // Off, Auto, or On
motion_blur_quality = "High" // Low, Medium, or High
//Better lighting for skin subsurface_scattering = "1" // 0 or 1
//Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on backbuffer_count = "2" // 2 to 3
//HDR display mode hdr_display_mode = "-1" // -1 to 2
//Enable screenspace reflection ssr = "1" // 0 or 1
//Index of GPU to use (-1 for auto-detect) display_adapter = "-1" // -1 or bigger
//Enable viewmodel self shadowing shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
dedicated_player_shadow = "All" // Off, Sun Only, Spot Only, or All
//Enable voice chat enable_voice = "1" // 0 or 1
//Chat input device voice_input_device = "" // any text
//Chat input volume voice_input_volume = "80" // 0 to 100
//Chat output device voice_output_device = "" // any text
//Chat output volume voice_output_volume = "100" // 0 to 100
//Using push to talk voice_push_to_talk = "1" // 0 or 1
//Sensitivity of voice activation voice_va_sensitivity = "57" // 0 to 100
//Set to 1 or 2 to display an ingame overlay of the frame performance over time. show_performance_graph = "0" // 0 to 16