I think I need the sock puppets version of what I'm doing wrong here because I can't seem to figure it out. My goal is always to have a consistent sensitivity acoss hipfire and ADS (in this case primarily 1.0x), but I can't seem to achieve that with the numbers the calculator is providing.
As a side note I can set values above 100 in the config file and they are reflected in the game menu, not positive they are having an effect above 100 though.
The in-game setting with a default MouseSensitivityMultiplierUnit=0.02 suggests 7 for pitch and yaw.
The config file method suggests a pitch and yaw sensitivity of 50 with MouseSensitivityMultiplierUnit=0.002765 which feels equivalent to the in-game setting as far as I can tell.
With pitch/yaw set to 7 in-game and multipliers to 100 (since I can't set 119 in-game) the ADS sensitivity is still noticably higher than hipfire sensitivity. I've tried this with both the default MouseSensitivityMultiplierUnit of 0.02 and with pitch/yaw set to 50 with MouseSensitivityMultiplierUnit=0.002765. ADSMouseMultiplierUnit is also set to the default 0.020000.
Any idea what I'm doing wrong here?
Edit: With some very imprecise testing, the ADS multipliers which seems closest to the pitch/yaw 50, MouseSensitivityMultiplierUnit=0.002765 is around 60 if that helps.