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fortunate reee's post in FOV Types between Games was marked as the answer
you dont have to or should mess with the respective fov type that jsut tells you HOW a game calculates their fov or how their settings apply the fov number changing the fov type in the calculator won`t change how that game functions !
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if you want to match fov across games you can (easy mode) use the auto fov and enter your base games settings
(screengrab 1)
and then just let the calculator show you the values you need to enter in the game you want to use
or manually match(hard mode/mostly unnecesasary ) by matching fov 1 to fov 2 by hand either through trial and error
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if you actually use the same resolution and aspect ratio using in all the games matching the fov wont be much of an issue unless one of yopur games has a smaller maximum fov limit. in which case it would look somewhat like this and actually give you an error
(screengrab 2)
there is a way to work around that issue but as far as i am concerned that would make this needlessly complicated
TLDR: use "auto fov" (screengrab 1) on the top right of the calculator
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fortunate reee's post in battlefield 2042 DPI轉換問題 was marked as the answer
<- next time pls use this pls
assuming that you need to use in game instead of config file (config uses a different scale than in game )
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fortunate reee's post in Converting 1.0 scoped Valorant sens to Star Wars Battlefront 2 scoped sens% was marked as the answer
https://www.mouse-sensitivity.com/?share=6ccd695a6d0e47b4b64f39e1e92bf2fb
if you are usign 1.0 ads in valorant this is how youd convert it
if not youd change the scale insetad of the monitor distacne value 0.7 ads would be 70% scale etc
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fortunate reee's post in Need Help With Conversion Setup was marked as the answer
the reason that it doesnt give you the same 360 distance is because your 360 distance is based on whatever base fov you are used to and 0% or jed for windows to hipfire will give you a number that is based on your fov with those games having a set fov or capped fov that wont go up as high as other games like warzone a change in sense is to be expected.
this isnt actually a matter of concern, muscle memory in the sense its often being missused in, doesnt really exist. if you were to set hipfire to the same 360 distance as warzone on a game with a lower fov the same 360 distance would end up feeling faster that it "should" comapred to what you are used to.
usually id recommend setting
the games aspect to focal lemgth and giving up some screen space for the same feel but with a base of 120 hdeg there wouldnt be alot of space left on your screen that wouldnt be black bars.
that leaves 2 and a half options.
-use the numbers you got from the calc with the difference in 360 which should be alright but might take some getting used to for movement which shouldnt negatively impact your aim
- use 360 distance match, from warzon to these game, and bite the "mental discrepancy" for the sake of keeping the same distance wth a different feel
(- could also slightly lower your max fov in warzone and use focallength + 360 distance match for hipfire)
all of these should be fine its mostly preference.
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fortunate reee's post in help me. is my setting right? was marked as the answer
you dont need to know this if you use auto fov
you set it to the fov and fov type of a game you know ONCE and you never have to figure that part out again
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if you were to scroll down to
youd see the games default fov type tho, or rather the fact that is uses a different type depending on what calculator you use
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IF YOU USE THIS FUNCTION
other can help you without doing needless work
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fortunate reee's post in Still not quite sure how to match my sensitivities was marked as the answer
that depends on the game and your deffinitin of 1:1 sens
some believe that 1:1 is based purely on distace which would make 1:1 sens 360 distance match ( really dont approve that one myself, used to do that years ago before i got into this whle topic but it really aint the play keeps you far too inconsistent )
others consider 1:1 0% mdh match or focal length (which is a mathematically sound match, but can throw some off initially )
while game devs tend to use mdh 100%/ mdv 178% matching a single point ( the edge of the screen ) because it seems the, most logical to them,or as another example mdv 133% in the case of csgo due to its old native res 4:3
this tends to give you a feeling of initial security or rather perceived consistency but doesnt actually hold up all that way
tldr: (360dist) < (mdh/mdv 1-xxx%) < (mdh/ mdv 0%)
worst ---------------------------------------------------- best
not all games have the same 1.0 ads values, far from it seems pretty random so its mostly a matter of you picking the one match you perfer the most and then matching that to the other games you want to play as well as you can (doesnt always work perfectly but small discrepancies arent as neck breaking as you might think)
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fortunate reee's post in Does a higher DPI reduce mouse sensor DPI variation, or is it all relative? was marked as the answer
cant be bothered to type so here is a screenshot that explains it very well
tldr: dont get insecure because of that useless video.
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+ the cpi variation can be dependent on multiple factors ranging from manufacturers to programming to your specific model
you could / should check for accuracy on multiple different cpi levels with most mice you could just as well adapt your cpi number in its software to adapt
or simple adjust your ingame settings to match making worrying about that redundant
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fortunate reee's post in mouse sensitivity from different game to same game was marked as the answer
use what the calculator tells you, that will account for rounding errors and game specifics
so first result is better in msot cases.
jsut going from game ( all) to game ( all ) is the best solution unless you are looking for specific results
using the config file of your games will also give you better results
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you do not have to spam pictures there is a share function gives you a link that will show us your results and allow us to send you a link back
intructions should be available in multiple languages
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fortunate reee's post in OVERWATCH > APEX LEGENDS was marked as the answer
you read the instructions, follow them and ask if/when you get stuck anywhere during use of the calculator
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fortunate reee's post in Help converting game sens from bfv to hunt showdown. was marked as the answer
if you are using 1% id actually do 1% instead of 0.01% https://www.mouse-sensitivity.com/?share=cc273fad1df60069a02781b60bdce990
but besides that it looks fine if you want more accurate results id suggest using the config file option on your target game
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default mode will also be enough for most use cases of this website unles you are looking for 1 specific thing
https://www.mouse-sensitivity.com/?share=cc273fad1df60069a02781b60bdce990
if you are actually using settings such a low range you could as well try out using 1600 ish dpi there shouldnt be much of a difference , besides giving you a bit more leverage in cases where you dotn have the option to use a config file some games are a bit more restrictive with that stuff
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fortunate reee's post in Need clarification about sens conversion was marked as the answer
use the share link , so we can simply adjust your settings for you instead of having to copy everything
if you plan on using the fov you set in game you have to set this to in game aswell
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you dont need to use hipfire to ALL simply using the all option on the upper game is enough
if your native language is supported i highly suggest reading the instructions
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the reason the calculator gives you the same number for all scopes is that this is considered to be 1:1 sens
this is only the case in apex legends and some other games that use focal length / 0% match as their default
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fortunate reee's post in MW 2019 Relative vs Legacy ADS Rotation Speed.. Please help! was marked as the answer
1.https://www.mouse-sensitivity.com/forums/topic/6396-instructions/
(if you are matching 360 distance make sure to cal it 1:1 distance, not sens this could cause confusion)
2. legacy changes your fov values thus your speed will feel different
the calculator offers this option
it is however not recommendable since it doesn't actually benefit you.
something that is generally ore advisable would be
which would end up being 0.000 multiplier at 1.0 ads and scope which is 1:1 tracking with all scopes (changes distance based on fov changes )
for a more extensive explanation id suggest
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fortunate reee's post in How i can Convert my BF4 sens to rainbow six with ads// was marked as the answer
mine would look(somewhat ) like this
https://www.mouse-sensitivity.com/?share=676ad6804d571f773a514bda2f16af45
the exact how to's are explained in the instructions
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fortunate reee's post in Question regarding conversion for different scopes was marked as the answer
i just mentioned that part because i noticed the changed fov that didn't really make any sense
<- all o the first should do just replace the second overwatch with any other game
once you are used to using 0% there shouldn't be a "change " in feeling might just take a while initially
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fortunate reee's post in Windows default accel curve was marked as the answer
https://discord.gg/fywzVHkEtv
https://discord.gg/kovaak
there is a bunch of decent info in these two here
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fortunate reee's post in Valourant HFOV,VFOV mistake in the calculator was marked as the answer
there is no proper way of matching stretched and non stretched res
and there is no good reason to rely on stretched res when you want to improve your aim
if you stretch the green field to fit your 16;9 screen
that fucks with your perceived sens (which should be pretty obvious)
if you don't stretch it there is no difference besides of your game having black bars