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fortunate reee

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Everything posted by fortunate reee

  1. might just be visual round like most other games do ( apex / csgo etc ) you can test that as well by setting the number to something that would round up / down compared to what it currently might be doing
  2. at this point i would not consider "perfect" a term worth using in this field in this specific case is stick to the focal length 360 since it works like a charm after some testing i kind of appreciate the consistency 0% offers when it comes to tracking + even flicks ,once you get used to it to me 0% gives a weird sense of space ,for lack of a better word i don't need to think how much ill have to move and if i miss slightly correcting my aim is intuitive which comes in more than handy when trying 100%/ 133% my flicks were "pretty clean" however from time to time it felt counter intuitive / my inputs didn't properly correlate to the motion , this was especially notice abel when missing a shot or large flick and having to correct my input ( whilst feeling somewhat lost ) i think its important to differentiate in this case just because 0% excels at tracking doesn't mean that is its only up sight . i would rather stick to 1 consistent type of ads scaling than switching around all the time this way i feel confident in my ability to hit shots within a 90/ 106+ deg field of my vision in the end of the day it's still preference i guess
  3. life would be so much easier if there was an open source input tool (supported by most games) either built in windows that would be allowed to directly bypass the in game settings /scope sliders imagine having that . less work for the game devs all they have to do is implement a throughput option much more consistency /adaptability even in bad games like destiny /siege /tarkov a truly utopian concept
  4. 83 ads is not a great choice for ads since its the equivalent of using 360 distance to match scopes ( which doesn't work well with higher zoom levels) if you want a convert able result id suggest changing your siege ads number to one given to you by the calc https://www.mouse-sensitivity.com/?share=6960dde01d806c7a93210c2be8d14e80 this would be a somewhat reason able idea ( unless you are using stretched res in siege, then you might as well ignore this ) when you are saying 90 fov i am assuming that your are using 120 hor / siege 90 (vdeg) siege will support per scope sens values next season so you wont even have to swap your ads number every time you want to use the acog
  5. that is csgo at default/ 90 if you want the same in ubisoft games you'd have to use 73.74 since the game uses vdeg you can save yourself some time by doing this
  6. you should be more specifics about the surroundings this would be 1.0 in valorant the calculator has an option you can use to convert different resolutions id generally suggest not depending on stretched res since its a pain in the ass when trying to play more than one game especially when that game has a different fov
  7. use the all option wiuth this setup change the 73.74 to your fov number
  8. 90 in siege is 120 siege uses vdeg this is explained well in the instructions in the pinned posts in technical discussions different fov types don't equal different fov that is exactly what this function is for btw you enter your base games fov type and fov and it automatically matches it these two should actually help you alot https://www.mouse-sensitivity.com/forums/forum/5-technical-discussion/
  9. match fov or use if you cant match fov as dpi wizard mentioned tho no decimal support so odds of getting a decent conversion are low
  10. realistically spoken if you want a proper match id recommend using the same aspect ratio / fov in both games . 16;9 80fov (vdeg) as an example would look like this t and would allow for a decent level of uniformity https://www.mouse-sensitivity.com/?share=e2104b4cf39f1c44505deab8bd2c77f0 ^ this is 1.3333( coefficient) 0% could be worth a try https://www.mouse-sensitivity.com/?share=8672cf6f8c101f96ba25af84cdb1f766
  11. it really ain't rocket science https://www.mouse-sensitivity.com/?share=87a4648620ba7f9bc7ddf25fbd53bab6 1you match the fov 2you match the hipfire 3 you use whatever scope scaling you prefer 4profit
  12. Name: Hyper Scape Website: https://www.reddit.com/r/HYPERSCAPE/comments/hi6003/welcome_to_hyper_scape/Status: Demo https://www.twitch.tv/ubisoft Release date: today (Demo/ ea ) Availability: twitch drop / (valorant style ) @DPI Wizard my acc already has access after 5 mins of watching
  13. odd are if you match 25cm with kovaaks this number will fit close to perfect ^ when the calculator is " " just like all the other times it wasnt
  14. the scopes in apex have a different magnification(thus different fov ) from the scopes used in warzone (and any other game at that ) if a scope has identical zoom to another scope they will have the same 360 distance (this rarely even happens tho) aim is not about having the same 360 distance as you might have noticed 0% match matches the across all scopes allowing you to have a uniform feel independent of the given zoom level https://www.mouse-sensitivity.com/?share=60553e178d0ae89f51b79748ba503621 ^ this is as uniform as you will get when it comes to aim. MIND! I CHANGED THIS BECAUSE ADS WILL FEEL DIFFERENT IF YOU SET IT TO INDEPENDENT <- change this your hipfire will be the same 360 distance(and the same feel as long as you stick to the same fov) so movement wont be hindered , whilst 0% helps with keeping your aim intact after swapping games
  15. that is exactly why i refereed to the instructions we dont use 360 dist for scopes so comparing the values makes 0 sens also put your ads fov to affected ! the rest is fine
  16. https://www.mouse-sensitivity.com/?share=9ad0cadf2a5fe1393e70b0391f1191a4 im just going to share my setup here for a sec since it might help you apex uses 0% match by default ,id highly suggest changing your settings to match both games ie same fov and same monitor distance either 133.333vertical or 0% in your case this helps with matching fov allowing your hipfire to be the same across both games ^this explains it all to you
  17. there should be an option in the calculator to change the values to setting file ^ those numbers should allow for easier conversion ( just my setup as an example)
  18. your fov doesn't match ( if you play stretched 4;3 , you should consider using stretched res in aim trainers too ) not quite sure about the 133.33%vertical monitor distance ads to aimlab i mostly train hipfire / variable ads in a csgo custom map
  19. if you match 360 dist for hipfire you should make sure that you have the same fov <-- this will help you achieve that goal without having to do any work ^this has all the options explained pretty well i like matching at 360hip ( same fov) + 0% ads feels the most natural to me https://www.mouse-sensitivity.com/?share=8abeff68b28b8fb3419f5d183e7913df ^just change the secondary game for whatever you want to play
  20. we got a huge leak for y5 s 3/s4 today along side this leak ( elite skin / the two new map reworks with game play the source is as legit as it can be we are currently just starting into y5 s2 im assuming that we will get those in 5-3 // some time around early fall /end of summer ill @ you if i find out more there was an official update today http://rainbow6.com/topissues
  21. will update if i hear / find out more in that regard might take at least a couple of months looking at ubi
  22. https://imgur.com/a/fBwUCaF#UpcArFD we got a huge amount of leaks today ,not certain about the exact implementation but it should come soon tm @InBetweenNames @Pyroxia the game might end up playable after all
  23. https://www.mouse-sensitivity.com/?share=5b2a1615742e6fe617e7b83a1993df35 jsut swap between auto focal and native ( its the same res yet it doesn't offer the same result anymore ) auto focal seems off now this exact one worked for me before hand and now it doesn't , at least in this example shouldn't it leave the 360 distance / conversion untouched if its only goal is to match pixel ratio through resolution /blackbars @DPI Wizard
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