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Community Answers
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DPI Wizard's post in How does Payday 2 scale mouse sensitivity if 'FOV Relative Sensitivity' option is on? was marked as the answer
They scale it to the 4:3 FOV like CSGO etc, so MDV 133.3333%.
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DPI Wizard's post in Rainbow Six Siege 1920X1080 4:3 was marked as the answer
Ok, I see what you mean now. There is no reason why, it's just different ways of implementing this.
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DPI Wizard's post in Fov converter not showing correct values was marked as the answer
Enter the correct resolution
The calculator tries to auto-detect your resolution, but for some reason your browser is reporting 1943x2087, which is definitely not correct.
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DPI Wizard's post in VSH/VSV Calculations Not Accurate For PUBG was marked as the answer
PUBG scales the sensitivity to MDH 100%. Meaning that half the FOV is twice the 360 distance distance etc.
This is not the same as the Viewspeed calculations, they work in a completely different way than a fixed monitor distance, so what you are seeing is expected.
If you want to set up the calculator to match how PUBG works (so you get the same value for all aims), set the ADS and Scope conversions to Monitor Distance Horizontal 100%.
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DPI Wizard's post in Inaccurate fov percision was marked as the answer
Some games are missing the FOV range and rounding precision since they were added before this was supported by the calculator. Doom 2016 is one of these games.
Doom Eternal and Half-Life one are registered with no decimal support though. You can still enter multiple decimals, but if you use the Auto FOV function, or switch the FOV Type to the default from another FOV Type, the rounding will be applied.
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DPI Wizard's post in CSGO sens to R6S sens was marked as the answer
Then you have to set the ADS and Scope conversions to 360 distance, but know that this will make aiming extremely hard at higher zoom levels as the crosshair will skip several pixels, and a lot of games does not even support a sensitivity this high for the scopes.
You are not preserving any kind of aim consistency doing this, you are only conserving the consistency of turning an amount of degrees, say turning 180 degrees to look behind you (which you generally don't do with a 12x scope etc).
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DPI Wizard's post in Correct me. was marked as the answer
If you are not configuring the game according to the FOV that Auto FOV gives you, the calculations will be wrong.
So you should always use the same FOV in the calculator as you have in the game, or else the calculations will be incorrect.
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DPI Wizard's post in Proposal to extend / improve the Calculator Settings was marked as the answer
I've been working on this for the entire week, but it's finally done! Auto FOV is now live, read more about it in the instructions!
While it might seem simple on the surface it's a quite complicated feature, so let me know if anything acts weird!
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DPI Wizard's post in How many 110 fov of Apex legend convert to Battlefield 2042? P.S sorry i am not good english was marked as the answer
Correct.
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DPI Wizard's post in How Does Vertical Multiplier Work [PUBG] was marked as the answer
The vertical multiplier is not calculated based on the sensitivity value, but the actual 360 distance. Since the vertical sensitivity in this game is a direct multiplier, it's not affected by the actual sensitivity at all. For instance, vertical sensitivity 2 will always mean twice as fast as the horizontal sensitivity, regardless of the actual horizontal sensitivity value
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DPI Wizard's post in About jedi'trick, please help me. was marked as the answer
Just switch the ADS and Scope conversions from MDV to Jedi's trick, that's all
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DPI Wizard's post in Converting ADS sens for all (most?) games is now locked behind premium? was marked as the answer
Yes, 360 distance and all hipfire calculations are free, all other conversion methods and ADS/scopes are for premium members. 👍
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DPI Wizard's post in Allow calculations beyond supported range (for use w/ mods, future updates, etc) was marked as the answer
For games that don't use multipliers, the minimum FOV is strictly enforced (again to avoid issues), but the maximum is not enforced, only a warning will be shown as long as the value is below 180 degrees.
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DPI Wizard's post in Calculator is not working for me anymore. was marked as the answer
Then check what FOV you have in the config file %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg and use that in the calculator.
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DPI Wizard's post in Enable calculation of Y DPI Multiplier in RawAccel was marked as the answer
For games that do support vertical sensitivity, it can be done like this:
https://www.mouse-sensitivity.com/?share=e7756780dc90962461fa741f8f8f112e
For other games I need to add a feature to the advanced output to enable this.
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DPI Wizard's post in What am I doing incorrect/misunderstanding about the calculator? was marked as the answer
You have different monitor sizes in your calculation. You are converting from 24 inch to 27 inch, and as soon as the monitor sizes don't match, the calculator will include them in the calculation. Unless you are actually converting to and from the same game using different variables (such as converting from one DPI to another etc), you can just select the "All" aim for the input game (instead of converting from "Hipfire" to "All") to get all the scopes. This way you can be sure all the variables are the same and correct.
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DPI Wizard's post in ADS FOV in older games was marked as the answer
I got the reverse thingy working a bit better now, and for the two numbers provided, setting it to MDD 148.5437% Power 21% matches it pretty good. Changed FOV's to vertical:
https://www.desmos.com/calculator/qskiuuqh4z
So using this, 40 would be 0.446, 10 would be 0.115.
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DPI Wizard's post in Searched, no relevant result; nvidia reflex FOV discrepancy was marked as the answer
Tested it now, and there's no change in FOV here. However, if you have set the FOV above 1.55 in the config file, changing any setting in the video page, like reflex, will revert it to 1.55.
Does it the FOV change back and forth every time you turn it on and off?
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DPI Wizard's post in Add support for Manifold Garden was marked as the answer
Added now.
PS, post request in the Game Request thread, it's a lot easier to keep track of them that way
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DPI Wizard's post in Generation Zero - iron-sights vfov was marked as the answer
Generation Zero is not added because it has a terrible amount of smoothing. For this reason analyzing any aim FOV accurately is also out of the question. While it could probably be somewhat estimated, it's kind of useless since the sensitivity is so inaccurate anyway.
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DPI Wizard's post in FOV of A.V.A Global may be able to exceed 90 was marked as the answer
Either you have over-layed the images incorrectly, or the client is different in Asia.
You should try to change the aspect ratio without changing view to get a correct comparison.
I just tried 1600x1200, 1920x1080 and 2560x1080 here, this is the overlay, and as you can see the horizontal FOV is the same in all of them:
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DPI Wizard's post in Apex 1.7 cl_fovScale was marked as the answer
Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now!
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DPI Wizard's post in formula to make a monitor size appear as another size? was marked as the answer
ChatGPT and math doesn't go well together unless you use a plugin
They use this equation as you suggested (but not with exactly 27 and 25):
Horizontal: https://www.wolframalpha.com/input?i=2560%2F(27%2F25)
Vertical: https://www.wolframalpha.com/input?i=1440%2F(27%2F25)
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DPI Wizard's post in Warzone 2.0 ADS Multiplier to Apex Legends conversion was marked as the answer
You forgot to mention your FOV, but what you have to do to match sensitivity to Legacy MW is to use a specific FOV for the Convert From game. Legacy MW uses MDV 0% and 65 hdeg 4:3 as the base, and with you having the multiplier set to 0.71, this means scale 71%.
So so use this setup, and just set the correct FOV for Apex:
https://www.mouse-sensitivity.com/?share=043ed1f7fb528671fe767b7cc6ba9250
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DPI Wizard's post in can i conver apex to apex? was marked as the answer
Absolutely, this work fine!