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DPI Wizard's post in Call of Duty: Black Ops III: boiii Client fovScale bugged was marked as the answer
In that case you can just use the normal Black Ops III calculations, they are the same as the boii client but with the fovscale locked to 1.
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DPI Wizard's post in Windows/Desktop and game sensitivity was marked as the answer
Nothing is really necessary as it depends on you preference. The positive of matching everything to Windows using MDV 0% is that 1 pixel movement will always be the same. The downside is that this will drastically affect especially hipfire when your FOV is different. 360 distance is usually preferred for hipfire as it keeps a constant movement for orientation rather than aim. So you know how far to move your mouse to turn around a corner etc. With MDV 0% or a match made to Windows/Desktop, this distance will change depending on your FOV. And while it keeps the aim consistent, this is usually less important than navigation when it comes to hipfire.
But it all depends on the game and your preference, nothing is right or wrong, what is important is what feels natural to you.
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DPI Wizard's post in When "Synced"? was marked as the answer
It's unsupported because the sensitivity is directly affected by the framerate, making it very unstable and any sensible calculation impossible.
So as to your question of "when", it will be added when the devs fix this issue
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DPI Wizard's post in How to convert ADS from game to game? was marked as the answer
Sensitivity 2 is the Coefficient (you can see this in the output), and the 0.68 is the scale for the ADS conversion, where also enter the coefficient so it matches, like this:
https://www.mouse-sensitivity.com/?share=f42f0a7af910c8457de15d13bdc1db5a
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DPI Wizard's post in How is the "actual zoom" calculated? was marked as the answer
Trigonometry
https://www.wolframalpha.com/input?i=tan((PI*74)%2F360)*cot((PI*66.6)%2F360)
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DPI Wizard's post in Relation between FOV and monitor distance was marked as the answer
The relation between the actual FOV and the monitor distance is calculated, in this old video you can see it visualized:
This is Monitor Distance 100%, and depending in whether you use the horizontal or vertical FOV to do this, you get either MDH 100% or MDV 100%. The method will for many make the scopes feel too fast, since you need to match the movement to the edge of the monitor (side for MDH, top for MDV) to actually match the movement. Monitor Distance 0% however, will match the tracking speed, i.e. the rate at which you move your mouse to track a moving target.
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DPI Wizard's post in Roblox Criminality sensitivity conversion completely off was marked as the answer
Actually, do you have zoom enabled in Windows? 150%? It might affect certain games like Roblox. If this is the case, multiply the sensitivity by 1.5 to compensate for the zoom.
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DPI Wizard's post in convert BATTLEFIELD 4 (FOV) TO KOVAAK (FOV) was marked as the answer
Just set the FOV to Vertical (1:1) and use the same value (86).
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DPI Wizard's post in conversion fov hor for vert was marked as the answer
You can try to use the same conversion for hipfire as your ADS and scopes: https://www.mouse-sensitivity.com/?share=6d0061b61632e557e421e98084031850
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DPI Wizard's post in Problem when converting sensitivity in Apex Legends was marked as the answer
Set the ADS and scope scale to 99.083: https://www.mouse-sensitivity.com/?share=17de5bb30efe2973a47d30d9f48c41bf
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DPI Wizard's post in GZDoom has total mouse sensitivity rework was marked as the answer
x and y are still different, but they have halved the x sensitivity so they are much closer. I've updated it now
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DPI Wizard's post in Question about the calculation of ADS-Sensitivity was marked as the answer
What you said is correct, and it has to be this way to make any sense. If the scopes were matched to the hipfire of the output game you would not get any consistency unless you also match the hipfire FOV between the games.
Consider this example converting from Overwatch with FOV 103 to Overwatch with FOV 80: https://www.mouse-sensitivity.com/?share=43c8dace9347072001b6b2962b254eaf
The FOV change only affects hipfire, the zoom FOV stays the same. So the sensitivity (360 distance) for the zoom should also stay the same to keep it consistent. If they were matched based on FOV 80 instead, you would get a completely different sensitivity for identical zoom levels.
Click the reverse calculation button between the input and output game
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DPI Wizard's post in Battlefield 2042 Conversion for 1×00 was marked as the answer
The "Zoom Level: Iron Sight" is also 1.25x, at least on the weapons I've tried so far. Just switch between 1.25x and iron sights and you'll see it's the same.
There might be a 1.00x somewhere, but it's really hard to find!
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DPI Wizard's post in Show True Scope Zoom was marked as the answer
Good idea, I've added it to the "Actual VFOV" line in the advanced output now!
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DPI Wizard's post in Aspect ratio with the same resolution was marked as the answer
Also note that aspect ratio usually does not change the 360 distance (with some exceptions), so converting between different aspect ratios will in most cases result in the same sensitivity when using 360 distance.
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DPI Wizard's post in Multiple inputs was marked as the answer
Yes, you need to match the conversion setup to your game settings. For CSGO this means setting ADS and Scope to MDV 133.3333% and Scale 100%. This will calculate the zoom sensitivity to "1" for all scopes. When converting to any other game, the same conversion will be applied, preserving the exact same sensitivity based on the FOV of the scopes.
For hipfire you can either to the same, or keep it at 360 distance, depending on your preference.
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DPI Wizard's post in How to switch from Google login to using my email to login was marked as the answer
You might not have a password set on your account since it was created using the Google integration, go here to set one and see if you then can log in with email and password.
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DPI Wizard's post in cg_fovscale support for remaining call of duty clients? was marked as the answer
This is on my todo list!
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DPI Wizard's post in Battlebit Remastered tells me to set my vertical ADS sensitivity differently from horizontal ADS sensitivity was marked as the answer
You need to change the Multiplier 1 value to what you want to use, in most cases you can just use the same value as Mouse Horizontal Sensitivity
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DPI Wizard's post in In-game sens was marked as the answer
It is taking into account any discrepancy.
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DPI Wizard's post in How much of a difference really is 0.0500 cenimeters? was marked as the answer
That's the accuracy of the robot I use to test, so if you can notice that you are literally more accurate than the robot
So no, you can't notice that. It doesn't hurt to get the sensitivity as accurate as possible though, but I wouldn't worry about anything less than a millimeter.
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DPI Wizard's post in Why do I enter different values and get the same result was marked as the answer
It works for everything except Gunner Aim Sensitivity (Look only, it works for Zoom) and Transport Vehicle Freelook Sensitivity.
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DPI Wizard's post in Am I need to use a sens to convert everygame with mdh0? was marked as the answer
Absolutely, this works exactly like with the scopes; you keep the same tracking speed.
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DPI Wizard's post in Desktop Sensitivity to in game was marked as the answer
This is the vertical movement (it has the same wording as horizontal, can be a bit confusing). The horizontal movement is 6.096 cm. To match the crosshair to edge movement to this, set the Windows / 2D conversion setup to MDH 100%: https://www.mouse-sensitivity.com/?share=edd8d784fe94306bef13d4810207d608
Advanced mode is selected here, so you can see in the bottom of the Valorant calculations that MDH 100% is equal to 3.0495 centimeters mouse movement as you want it