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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. There's a small amount of smoothing, expect some discrepancy. View full update
  2. There's a small amount of smoothing, expect some discrepancy.
  3. Yeah, the implementation is unfortunately such that it can't be implemented into the calculator.
  4. FISHGUN and Dust and Aliens are both added!
  5. See the game notes for instructions on how to disable smoothing and framerate affected sensitivity. View full update
  6. See the game notes for instructions on how to disable smoothing and framerate affected sensitivity.
  7. I can't find any 1x scopes, do you know of any? Ironsight is always 1.25x as far as I can tell.
  8. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy. View full update
  9. DPI Wizard

    FISHGUN

    The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
  10. I'll see about adding the 1.0x. As far as the tanks go, these have a significant amount of negative acceleration, meaning you have to move your mouse really slow to get the real sensitivity. Moving the mouse fast will just ignore any overshooting movement... Have you tested it the correct way?
  11. It's still the same as far as I can tell, have you disabled smoothing/lowered your polling rate?
  12. They use different FOV types, you are in reality converting from 86 vdeg to 50.53 vdeg
  13. There's been an update recently, mentioned just above your post: In the previous version when the game was analyzed, ADS and Ironsights shared the 1x setting. Since it's separated now, it affects all calculations. Do note that the old calculations were correct for everything except ironsights, and now that Aim Down Sight Horizontal Sensitivity is linked to ironsights it changes all the other values accordingly. In short; all values will be updated compared to your old calculation, but in effect everything will be the same as before since they account for the change in the ADS sensitivity which only affects ironsights directly. Previously ADS sensitivity had no direct affect on any aim, so it was treated like hipfire, and all the scopes were based on this. But now since ironsight is affected by it, it changes the source for all other scopes.
  14. There's too much smoothing in this game even with the Sneaky Upgrade and MarkC mouse fix, so it can't be added.
  15. Unfortunately there's too much smoothing in this game even with the Sneaky Upgrade and MarkC mouse fix, so it can't be added.
  16. You can never rely on the stated scope powers, it varies wildly how the games scale the scopes. If you instead look at the VFOV, you'll see that the 4x in R6 is 26.1 degrees, while the 4x in PUBG is only 9.2 degrees, so almost a third. The 4x in PUBG is closer to the 12x in R6.
  17. Also note that aspect ratio usually does not change the 360 distance (with some exceptions), so converting between different aspect ratios will in most cases result in the same sensitivity when using 360 distance.
  18. Maybe you posted the wrong screenshot, but there's no difference between these two other than Sensitivity 1 being set to 7 in the top one and 50 (default) in the second one, which is compensated for by re-calculating the multiplierunit.
  19. Berserk Mode and Monument are added. This game has too much smoothing and packet loss, so it can't be added.
  20. This game has too much smoothing and packet loss, so it can't be added.
  21. Sensitivity for this game can only be set in the registry. View full update
  22. DPI Wizard

    Monument

    Sensitivity for this game can only be set in the registry.
  23. The demo is different from the full version apparently, I've added the full version now as a special option.
  24. DPI Wizard

    Berserk Mode

    Sensitivity for this game can only be set in the registry.
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