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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This game has a sensitivity slider with no notches or numbers, so it can't be added.
  2. Bonding Ambivalence is added. Arcade Paradise only has a slider with no notches or numbers, so it can't be added.
  3. See the game notes for instructions on how to disable smoothing. View full update
  4. See the game notes for instructions on how to disable smoothing.
  5. It depends on what you want to achieve, can you post a link to what you have tried?
  6. You can try to use the same conversion for hipfire as your ADS and scopes: https://www.mouse-sensitivity.com/?share=6d0061b61632e557e421e98084031850
  7. Ok. 83 for 1x ADS is basically the same 360 distance, so this setup will match the pre-shadow conversion you have done, with the exception of the 12x which was completely different back then: https://www.mouse-sensitivity.com/?share=eaad01c0e5dc3dbaf73f2dbb310e4c3f So to convert to Apex, just select that in the convert to sections: https://www.mouse-sensitivity.com/?share=7adffe580392a1ae40c902e39728d91f (Replace hipfire sensitivity, resolution and DPI with your own)
  8. What FOV and hipfire sensitivity do you use?
  9. DPI Wizard

    10.2.c

    Games added Remnant II Project F Cloudpunk Vampire Hunters Ratchet & Clank: Rift Apart Game updated Metro 2033 - Added support for mouse fix for the Redux version.
  10. To enable individual scope settings, set "Set sensitivity for each site" to Yes. View full update
  11. DPI Wizard

    Project F

    To enable individual scope settings, set "Set sensitivity for each site" to Yes.
  12. To make matters worse, games like this (where the sensitivity is tied to the actual horizontal FOV) also significantly changes the sensitivity when you change aspect ratio.
  13. All methods other than 360 distance are FOV based, see the explanations here.
  14. I don't have a Mac, and have tried to get a Hackintosh image working in VMware, but no luck so far. If you can verify that it is linear, I can add it based on that. Meaning 0.5 is twice the distance of 1 etc. Also, what is the min and max, and supported decimals?
  15. They do still matter, but the sensitivity is scaled in a completely different way. Yes, if/when the devs fix the issues, it will most likely act exactly like PreserveFOVScaling. There is no benefit of using the NoFOVScaling version at all, other than the fact that it came first.
  16. It's not working here, seems to have issues connecting to the server. Maybe the PC version is only available in China?
  17. These two are added now.
  18. There's quite a lot of smoothing, expect some discrepancy. View full update
  19. DPI Wizard

    Cloudpunk

    There's quite a lot of smoothing, expect some discrepancy.
  20. The sensitivity slider is not accurate, expect some discrepancy. View full update
  21. The sensitivity slider is not accurate, expect some discrepancy.
  22. Ratchet & Clank is added!
  23. Hipfire and ADS sensitivity added! View full update
  24. Hipfire and ADS sensitivity added!
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