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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. See the game notes for instructions on how to disable smoothing.
  2. Yes. I've added 3rd person now, it's the "Mouse Look Sensitivity" value, that in turn affects the 1st person view. For this reason it's pretty much required to use the config file to avoid the calculations being out of range. Also added Rifle ADS!
  3. It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though.
  4. A small amount, but depending on your specific case (FPS, polling rate, DPI, sensitivity etc), it might be completely negligible.
  5. Very few games would benefit from this, as they would both need to have good decimal precision for the FOV (like 6 decimals), while simultaneously lack proper decimal support for the sensitivity, and also actually have the sensitivity affected by FOV. Not a lot of games fall into all these categories.
  6. Check again now
  7. Select registry as location.
  8. It's added now, but only for hipfire as calculating hexadecimal sensitivity values with multiple variables is currently unsupported.
  9. It's not added yet.
  10. It does not, but it does have registry sensitivity I think.
  11. Trigonometry https://www.wolframalpha.com/input?i=tan((PI*74)%2F360)*cot((PI*66.6)%2F360)
  12. The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio. When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9. Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV. I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment.
  13. DPI Wizard

    10.1.j

    Games added Armored Core VI: Fires of Rubicon Starfield The Riflemen Game updated Barony - Added config file sensitivity.
  14. Armored Core VI: Fires of Rubicon is added!
  15. Just added! View full update
  16. ADS sensitivity for the Eon Pistol is also added now. Note that it scales differently with both FOV and vertical axis than hipfire.
  17. Note that the Vertical sensitivity is listed above Horizontal in the in-game menu (opposite of the calculator output), so make sure you set the sensitivity to the correct axis.
  18. You need to change "Mouse Look Sensitivity" in-game.
  19. Y sensitivity is slower than X by 56.25%.
  20. Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next.
  21. It's the the queue, I need to finish Starfield first though.
  22. All will be added, (including in-game sens) working on it now
  23. The Riflemen is added.
  24. Hipfire and ADS sensitivity added. View full update
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