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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This game is region locked, and I haven't found a way to play it.
  2. No, the movement of the turrets have insane amounts of negative acceleration, so they can't be added unfortunately.
  3. See the game notes for instructions on how to disable smoothing. View full update
  4. See the game notes for instructions on how to disable smoothing.
  5. See the game notes for instructions on how to disable smoothing. View full update
  6. See the game notes for instructions on how to disable smoothing.
  7. See the game notes for instructions on how to disable smoothing. View full update
  8. See the game notes for instructions on how to disable smoothing.
  9. I thought I had added everything, but I probably missed some. Which is the 2x?
  10. DPI Wizard

    10.1.s

    Game added PEAK.53 Games updated Deadrop - Updated sensitivity and added 2X and 4X scopes. SPRAWL - Updated minimum sensitivity. Starfield - Updated FOV information. MiniRoyale - Updated with new FOV and sensitivity settings. Halo Infinite - Added 1.6X scope.
  11. PEAK.53 is added. Deadrop is updated.
  12. ADS and scope use the same sensitivity setting, choose the sensitivity you prefer to be matched. View full update
  13. DPI Wizard

    PEAK.53

    ADS and scope use the same sensitivity setting, choose the sensitivity you prefer to be matched.
  14. Yes, it's the same.
  15. Thanks, updated it now.
  16. "Aiming Mouse Sensitivity" must be set to the same as "Base Mouse Sensitivity" as indicated by the notes. This game has an overcomplicated sensitivity scheme, which serves no practical purpose other than confusing the players IMO...
  17. No, you are stuck with the limitations of the game. If the game (like Cyberpunk) only has one setting for all the aims/zoom levels, then you have to choose which one to use.
  18. The game is updated now.
  19. The vertical FOV is the same with 4:3 stretched and 16:9, so you need to switch the conversion to MDH 100% instead of MDV 133%: https://www.mouse-sensitivity.com/?share=1083d3cd8f5b3a3010a2dd484aba6bdd That should feel better.
  20. No, still an issue.
  21. This is updated now.
  22. I'll take a look. Note that project settings can affect the sensitivity, so the calculations are for the default template without any changes.
  23. Only the last sensitivity is calculated, for instance GstInput.VehicleSensitivityTank, the other values are filled in the default values. You can basically use anything for GstInput.MouseSensitivityVehicle as long as it keeps the calculation in range.
  24. You need to look at the exact same spot and not move between the transitions to make a comparison, so it's a bit hard from these screenshots. From my testing without any skill and a basic bow the camera just moves closer. Do you have any skill or bow that improves you bow aim? I couldn't find one, but I might have missed it if it exists.
  25. Correct! So this makes it very hard to do an accurate calculation.
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