I usually don't test above 170 because it's mostly useless, but S.T.A.L.K.E.R.: Anomaly is an example of a game I've tested to 180 without it completely breaking. I didn't test above because the wrap-around breaks so many calculations.
Ok, it might be that G Hub is loading a different profile for BF2042 with a different DPI, your findings line up the DPI actually being 1000 instead of 1600.
The config file has a much better range and accuracy, which doesn't require you to change your DPI: https://www.mouse-sensitivity.com/?share=d8f72a59a74c0d31ad4fc18ca31ca15a
While I haven't look into how gyro aiming works, if you set the units to "Counts", the DPI is basically ignored as long as you have the same DPI for input and output game.
The calculator tells you this whenever the calculation is impossible within the limits of the game. If it can be solved by suggesting a new DPI, it will do so.
Can you share an example using the purple share button?
Games added
Alan Wake 2
The Lord of the Rings: Return to Moria
Ghostrunner 2
Games updated
The Outlast Trials - Removed config file entry, and fix a bug in the calculation.
Sons of the Forest - Added config file and all weapons.
Hell Let Loose - More weapons added.
THE FINALS - Updated FOV range and added zoom sensitivity.
Farlight 84 - Added adjustable FOV.
Warhammer 40,000: Darktide - Added aiming sensitivity.
That will be in the middle yes, tracking will not be the same between zoom levels, but it will be closer than MDV 177.77%. Flicks to the halfway point between the crosshair and (top) edge will be the same, but flicks to the edge will be different.
Since Legacy MW is based on a specific FOV, you have to use this FOV as the source for your conversion. So do like this, and just change the game you are converting to.